luau/tests/ScopedFlags.h
Vighnesh-V c755875479
Sync to upstream/release/605 (#1118)
- Implemented [Require by String with Relative
Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md)
RFC
- Implemented [Require by String with
Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md)
RFC with support for `paths` and `alias` arrays in .luarc
- Added SUBRK and DIVRK bytecode instructions to speed up
constant-number and constant/number operations
- Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to
luau-compile to support code with vectors
 
New Solver
- Correctness fixes to subtyping
- Improvements to dataflow analysis

Native Code Generation
- Added bytecode analysis pass to predict type tags used in operations
- Fixed rare cases of numerical loops being generated without an
interrupt instruction
- Restored optimization data propagation into the linear block
- Duplicate buffer length checks are optimized away

Miscellaneous
- Small performance improvements to new non-strict mode
- Introduced more scripts for fuzzing Luau and processing the results,
including fuzzer build support for CMake

Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-01 23:46:57 -08:00

52 lines
1 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Common.h"
#include <string.h>
template<typename T>
struct ScopedFValue
{
private:
Luau::FValue<T>* value = nullptr;
T oldValue = T();
public:
ScopedFValue(Luau::FValue<T>& fvalue, T newValue)
{
value = &fvalue;
oldValue = fvalue.value;
fvalue.value = newValue;
}
ScopedFValue(const ScopedFValue&) = delete;
ScopedFValue& operator=(const ScopedFValue&) = delete;
ScopedFValue(ScopedFValue&& rhs)
{
value = rhs.value;
oldValue = rhs.oldValue;
rhs.value = nullptr;
}
ScopedFValue& operator=(ScopedFValue&& rhs)
{
value = rhs.value;
oldValue = rhs.oldValue;
rhs.value = nullptr;
return *this;
}
~ScopedFValue()
{
if (value)
value->value = oldValue;
}
};
using ScopedFastFlag = ScopedFValue<bool>;
using ScopedFastInt = ScopedFValue<int>;