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This PR refactors the CLI folder to use the same project split between include and src directories that we have for all the other artifacts in luau. It also includes the require-by-string implementation we already have as a feature of `Luau.CLI.lib`. Both of these changes are targeted at making it easier for embedding projects to setup an effective equivalent to the standalone `luau` executable with whatever runtime libraries they need attached and without having to unnecessarily duplicate code from luau itself.
162 lines
3.7 KiB
C++
162 lines
3.7 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "lua.h"
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#include "Luau/DenseHash.h"
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#include <thread>
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#include <atomic>
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#include <string>
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struct Profiler
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{
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// static state
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lua_Callbacks* callbacks = nullptr;
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int frequency = 1000;
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std::thread thread;
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// variables for communication between loop and trigger
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std::atomic<bool> exit = false;
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std::atomic<uint64_t> ticks = 0;
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std::atomic<uint64_t> samples = 0;
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// private state for trigger
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uint64_t currentTicks = 0;
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std::string stackScratch;
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// statistics, updated by trigger
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Luau::DenseHashMap<std::string, uint64_t> data{""};
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uint64_t gc[16] = {};
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} gProfiler;
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static void profilerTrigger(lua_State* L, int gc)
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{
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uint64_t currentTicks = gProfiler.ticks.load();
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uint64_t elapsedTicks = currentTicks - gProfiler.currentTicks;
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if (elapsedTicks)
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{
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std::string& stack = gProfiler.stackScratch;
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stack.clear();
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if (gc > 0)
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stack += "GC,GC,";
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lua_Debug ar;
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for (int level = 0; lua_getinfo(L, level, "sn", &ar); ++level)
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{
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if (!stack.empty())
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stack += ';';
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stack += ar.short_src;
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stack += ',';
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if (ar.name)
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stack += ar.name;
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stack += ',';
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if (ar.linedefined > 0)
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stack += std::to_string(ar.linedefined);
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}
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if (!stack.empty())
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{
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gProfiler.data[stack] += elapsedTicks;
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}
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if (gc > 0)
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{
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gProfiler.gc[gc] += elapsedTicks;
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}
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}
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gProfiler.currentTicks = currentTicks;
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gProfiler.callbacks->interrupt = nullptr;
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}
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static void profilerLoop()
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{
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double last = lua_clock();
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while (!gProfiler.exit)
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{
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double now = lua_clock();
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if (now - last >= 1.0 / double(gProfiler.frequency))
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{
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int64_t ticks = int64_t((now - last) * 1e6);
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gProfiler.ticks += ticks;
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gProfiler.samples++;
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gProfiler.callbacks->interrupt = profilerTrigger;
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last += ticks * 1e-6;
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}
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else
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{
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std::this_thread::yield();
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}
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}
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}
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void profilerStart(lua_State* L, int frequency)
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{
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gProfiler.frequency = frequency;
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gProfiler.callbacks = lua_callbacks(L);
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gProfiler.exit = false;
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gProfiler.thread = std::thread(profilerLoop);
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}
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void profilerStop()
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{
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gProfiler.exit = true;
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gProfiler.thread.join();
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}
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void profilerDump(const char* path)
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{
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FILE* f = fopen(path, "wb");
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if (!f)
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{
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fprintf(stderr, "Error opening profile %s\n", path);
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return;
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}
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uint64_t total = 0;
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for (auto& p : gProfiler.data)
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{
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fprintf(f, "%lld %s\n", static_cast<long long>(p.second), p.first.c_str());
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total += p.second;
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}
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fclose(f);
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printf(
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"Profiler dump written to %s (total runtime %.3f seconds, %lld samples, %lld stacks)\n",
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path,
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double(total) / 1e6,
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static_cast<long long>(gProfiler.samples.load()),
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static_cast<long long>(gProfiler.data.size())
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);
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uint64_t totalgc = 0;
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for (uint64_t p : gProfiler.gc)
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totalgc += p;
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if (totalgc)
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{
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printf("GC: %.3f seconds (%.2f%%)", double(totalgc) / 1e6, double(totalgc) / double(total) * 100);
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for (size_t i = 0; i < std::size(gProfiler.gc); ++i)
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{
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extern const char* luaC_statename(int state);
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uint64_t p = gProfiler.gc[i];
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if (p)
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printf(", %s %.2f%%", luaC_statename(int(i)), double(p) / double(totalgc) * 100);
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}
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printf("\n");
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}
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}
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