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# General * Expose an optional `get_alias` API as an alternative to `get_config` in Luau.Require and Luau.RequireNavigator. * Improve the Luau CLI's virtual filesystem implementation to fix bugs related to `init.luau`. Fixes https://github.com/luau-lang/luau/issues/1816 # New Type Solver * Avoid double reporting errors when erroneous arguments are provided to type functions. * Fix some instances of unresovable cyclic type functions in loops by only considering the first loop cycles. This results in some type inference inaccuracies when the type of a variable in loop through multiple iterations. Fixes https://github.com/luau-lang/luau/issues/1413. * Better generalize free types that have meaningful lower and upper bounds, especially for table indexers. * Report more specific errors when assigning or returning table literal types, instead of citing the *entire* table type. * Inference for functions with generic type packs is greatly improved. * Fix some internal compiler exceptions when using type-stating functions like `table.freeze` in `if _ then _ else _` expressions and short circuiting binary operations. * More consistently simplify unions of primitive types, especially in array-like and dictionary-like tables. * Fix a crash when type checking an erroneous type alias containing `typeof` with a type assertion expression, as in: ``` type MyTable = {} -- This will error at type checking time as it's a duplicate type MyTable = typeof(setmetatable(SomeTable :: {}, SomeMetaTable)); ``` * Fix a crash when inferring the type of an index expression where the indexee is invalid (e.g. `nil`). # Runtime * Avoid throwing an exception from `luau_load` if we run out of memory. * Type functions are no longer compiled and included in bytecode. Fixes #1817. * Fix some instances of Luau C API functions reading invalid debug information (generally when the first or last instruction of a block was being inspected). Fixes #1369. * Avoid potential signed integer overflow when doing bounds checks on tables. * Support 16 byte aligned userdata objects when system allocation alignment is also 16 bytes. * Fix memory leaks in `Luau.Require` when using VM build with no exceptions. Fixes #1827. --------- Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Ariel Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: James McNellis <jmcnellis@roblox.com> Co-authored-by: Sora Kanosue <skanosue@roblox.com> Co-authored-by: Talha Pathan <tpathan@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
112 lines
3.8 KiB
C++
112 lines
3.8 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Config.h"
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#include <optional>
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#include <string>
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#include <string_view>
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////////////////////////////////////////////////////////////////////////////////
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//
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// The RequireNavigator library provides a C++ interface for navigating the
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// context in which require-by-string operates. This is used internally by the
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// require-by-string runtime library to resolve paths based on the rules defined
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// by its consumers.
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//
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// Directly linking against this library allows for inspection of the
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// require-by-string path resolution algorithm's behavior without enabling the
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// runtime library, which is useful for static tooling as well.
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//
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////////////////////////////////////////////////////////////////////////////////
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namespace Luau::Require
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{
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// The ErrorHandler interface is used to report errors during navigation.
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// The default implementation does nothing but can be overridden to enable
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// custom error handling behavior.
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class ErrorHandler
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{
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public:
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virtual ~ErrorHandler() = default;
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virtual void reportError(std::string message) {}
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};
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// NavigationContext is an pure virtual class that is intended to be implemented
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// and injected into a Navigator.
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//
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// When a Navigator traverses a require path, its NavigationContext's methods
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// are invoked, with the expectation that the NavigationContext will keep track
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// of the current state of the navigation and provide information about the
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// current context as needed.
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class NavigationContext
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{
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public:
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virtual ~NavigationContext() = default;
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virtual std::string getRequirerIdentifier() const = 0;
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enum class NavigateResult
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{
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Success,
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Ambiguous,
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NotFound
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};
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virtual NavigateResult reset(const std::string& identifier) = 0;
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virtual NavigateResult jumpToAlias(const std::string& path) = 0;
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virtual NavigateResult toParent() = 0;
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virtual NavigateResult toChild(const std::string& component) = 0;
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enum class ConfigBehavior
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{
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GetAlias,
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GetConfig
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};
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virtual bool isConfigPresent() const = 0;
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// The result of getConfigBehavior determines whether getAlias or getConfig
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// is called when isConfigPresent returns true.
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virtual ConfigBehavior getConfigBehavior() const = 0;
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virtual std::optional<std::string> getAlias(const std::string& alias) const = 0;
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virtual std::optional<std::string> getConfig() const = 0;
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};
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// The Navigator class is responsible for traversing a given require path in the
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// context of a given NavigationContext.
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//
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// The Navigator is not intended to be overridden. Rather, it expects a custom
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// injected NavigationContext that provides the desired navigation behavior.
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class Navigator
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{
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public:
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enum class Status
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{
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Success,
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ErrorReported
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};
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Navigator(NavigationContext& navigationContext, ErrorHandler& errorHandler);
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[[nodiscard]] Status navigate(std::string path);
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private:
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using Error = std::optional<std::string>;
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[[nodiscard]] Error navigateImpl(std::string_view path);
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[[nodiscard]] Error navigateThroughPath(std::string_view path);
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[[nodiscard]] Error navigateToAlias(const std::string& alias, const std::string& value);
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[[nodiscard]] Error navigateToAndPopulateConfig(const std::string& desiredAlias);
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[[nodiscard]] Error resetToRequirer();
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[[nodiscard]] Error jumpToAlias(const std::string& aliasPath);
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[[nodiscard]] Error navigateToParent(std::optional<std::string> previousComponent);
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[[nodiscard]] Error navigateToChild(const std::string& component);
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NavigationContext& navigationContext;
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ErrorHandler& errorHandler;
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std::optional<std::string> foundAliasValue;
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};
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} // namespace Luau::Require
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