luau/Require/Navigator/include/Luau/RequireNavigator.h
Hunter Goldstein 92cce5776c
Sync to upstream/release/674 (#1832)
# General

* Expose an optional `get_alias` API as an alternative to `get_config`
in Luau.Require and Luau.RequireNavigator.
* Improve the Luau CLI's virtual filesystem implementation to fix bugs
related to `init.luau`. Fixes
https://github.com/luau-lang/luau/issues/1816


# New Type Solver

* Avoid double reporting errors when erroneous arguments are provided to
type functions.
* Fix some instances of unresovable cyclic type functions in loops by
only considering the first loop cycles. This results in some type
inference inaccuracies when the type of a variable in loop through
multiple iterations. Fixes
https://github.com/luau-lang/luau/issues/1413.
* Better generalize free types that have meaningful lower and upper
bounds, especially for table indexers.
* Report more specific errors when assigning or returning table literal
types, instead of citing the *entire* table type.
* Inference for functions with generic type packs is greatly improved.
* Fix some internal compiler exceptions when using type-stating
functions like `table.freeze` in `if _ then _ else _` expressions and
short circuiting binary operations.
* More consistently simplify unions of primitive types, especially in
array-like and dictionary-like tables.
* Fix a crash when type checking an erroneous type alias containing
`typeof` with a type assertion expression, as in:
  ```
  type MyTable = {}
  -- This will error at type checking time as it's a duplicate
  type MyTable = typeof(setmetatable(SomeTable :: {}, SomeMetaTable));
  ```
* Fix a crash when inferring the type of an index expression where the
indexee is invalid (e.g. `nil`).

# Runtime
* Avoid throwing an exception from `luau_load` if we run out of memory.
* Type functions are no longer compiled and included in bytecode. Fixes
#1817.
* Fix some instances of Luau C API functions reading invalid debug
information (generally when the first or last instruction of a block was
being inspected). Fixes #1369.
* Avoid potential signed integer overflow when doing bounds checks on
tables.
* Support 16 byte aligned userdata objects when system allocation
alignment is also 16 bytes.
* Fix memory leaks in `Luau.Require` when using VM build with no
exceptions. Fixes #1827.

---------

Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: James McNellis <jmcnellis@roblox.com>
Co-authored-by: Sora Kanosue <skanosue@roblox.com>
Co-authored-by: Talha Pathan <tpathan@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2025-05-16 12:39:58 -07:00

112 lines
3.8 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Config.h"
#include <optional>
#include <string>
#include <string_view>
////////////////////////////////////////////////////////////////////////////////
//
// The RequireNavigator library provides a C++ interface for navigating the
// context in which require-by-string operates. This is used internally by the
// require-by-string runtime library to resolve paths based on the rules defined
// by its consumers.
//
// Directly linking against this library allows for inspection of the
// require-by-string path resolution algorithm's behavior without enabling the
// runtime library, which is useful for static tooling as well.
//
////////////////////////////////////////////////////////////////////////////////
namespace Luau::Require
{
// The ErrorHandler interface is used to report errors during navigation.
// The default implementation does nothing but can be overridden to enable
// custom error handling behavior.
class ErrorHandler
{
public:
virtual ~ErrorHandler() = default;
virtual void reportError(std::string message) {}
};
// NavigationContext is an pure virtual class that is intended to be implemented
// and injected into a Navigator.
//
// When a Navigator traverses a require path, its NavigationContext's methods
// are invoked, with the expectation that the NavigationContext will keep track
// of the current state of the navigation and provide information about the
// current context as needed.
class NavigationContext
{
public:
virtual ~NavigationContext() = default;
virtual std::string getRequirerIdentifier() const = 0;
enum class NavigateResult
{
Success,
Ambiguous,
NotFound
};
virtual NavigateResult reset(const std::string& identifier) = 0;
virtual NavigateResult jumpToAlias(const std::string& path) = 0;
virtual NavigateResult toParent() = 0;
virtual NavigateResult toChild(const std::string& component) = 0;
enum class ConfigBehavior
{
GetAlias,
GetConfig
};
virtual bool isConfigPresent() const = 0;
// The result of getConfigBehavior determines whether getAlias or getConfig
// is called when isConfigPresent returns true.
virtual ConfigBehavior getConfigBehavior() const = 0;
virtual std::optional<std::string> getAlias(const std::string& alias) const = 0;
virtual std::optional<std::string> getConfig() const = 0;
};
// The Navigator class is responsible for traversing a given require path in the
// context of a given NavigationContext.
//
// The Navigator is not intended to be overridden. Rather, it expects a custom
// injected NavigationContext that provides the desired navigation behavior.
class Navigator
{
public:
enum class Status
{
Success,
ErrorReported
};
Navigator(NavigationContext& navigationContext, ErrorHandler& errorHandler);
[[nodiscard]] Status navigate(std::string path);
private:
using Error = std::optional<std::string>;
[[nodiscard]] Error navigateImpl(std::string_view path);
[[nodiscard]] Error navigateThroughPath(std::string_view path);
[[nodiscard]] Error navigateToAlias(const std::string& alias, const std::string& value);
[[nodiscard]] Error navigateToAndPopulateConfig(const std::string& desiredAlias);
[[nodiscard]] Error resetToRequirer();
[[nodiscard]] Error jumpToAlias(const std::string& aliasPath);
[[nodiscard]] Error navigateToParent(std::optional<std::string> previousComponent);
[[nodiscard]] Error navigateToChild(const std::string& component);
NavigationContext& navigationContext;
ErrorHandler& errorHandler;
std::optional<std::string> foundAliasValue;
};
} // namespace Luau::Require