luau/bench/tests/matrixmult.lua
Vighnesh 906a00d498 Sync to upstream/release/655
* General
- Fix the benchmark require wrapper function to work in Lua
- Fix memory leak in the new Luau C API test

* New Solver
- Luau: type functions should be able to signal whether or not irreducibility is due to an error
- Do not generate extra expansion constraint for uninvoked user-defined type functions
- Print in a user-defined type function should be reported as an error
instead of logging to stdout
- Many e-graphs bugfixes and performance improvements
- Many general bugfixes and improvements to the new solver as a whole
- Fixed issue with Luau used-defined type functions not having all environments initialized
- Infer types of globals under new type solver

* Fragment Autocomplete
- Miscellaneous fixes to make interop with the old solver better

* Runtime
- Support disabling specific Luau built-in functions from being
fast-called or constant-evaluated
- Added constant folding for vector arithmetic
- Added constant propagation and type inference for Vector3 globals

----------------------------------------------------------
9 contributors:

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Daniel Angel <danielangel@roblox.com>
Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-12-13 11:20:43 -08:00

40 lines
1 KiB
Lua

local function prequire(name) local success, result = pcall(require, name); return success and result end
local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../bench_support")
local function mmul(matrix1, matrix2)
local shapeRows = #matrix1
local shapeColumns = #matrix2[1]
local result = table.create(shapeRows)
for i = 1, shapeRows do
result[i] = table.create(shapeColumns)
for j = 1, shapeColumns do
local sum = 0
for k = 1, shapeColumns do
sum = sum + matrix1[i][k] * matrix2[k][j]
end
result[i][j] = sum
end
end
return result
end
function test()
local n = 100
local mat = table.create(n)
for i = 1, n do
local t = table.create(n)
for k = 1, n do
t[k] = math.random()
end
mat[i] = t
end
local startTime = os.clock()
local result = mmul(mat, mat)
return os.clock() - startTime
end
bench.runCode(test, "matrixmult")