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# What's Changed? We've been hard at work fixing bugs in the new type solver and getting it ready to go! ## Native Codegen * Specialized Luau Codegen instruction for fetching an import. As a reminder, an import is an expression like `global.thing` and covers stuff like libraries without fastcalls `coroutine.resume`) and atomic extern libraries. ## New Type Solver * Fix an issue that prevented eager generalization from working properly with OO styled code. * Avoid copying uninitialized memory in Luau attribute parsing * Improve type inference of unsealed tables. * This fixes https://github.com/luau-lang/luau/issues/1838 * and https://github.com/luau-lang/luau/issues/1859 * Infer potential singleton string keys in autocomplete when the expected index type is a union type. * Avoid creating cyclic types when reducing types of the form `t1 where t1 = refine<T, t1, Y>` * The type cloner now does the same thing for the new and old solvers. * Properly infer polarity (aka variance) for divergent table properties. (ie tables whose read type and write type are not the same) * Crash fixes. --------- Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com> Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com> Co-authored-by: Menarul Alam <malam@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/ConstraintGenerator.h"
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#include "Luau/ConstraintSolver.h"
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#include "Luau/DcrLogger.h"
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#include "Luau/EqSatSimplification.h"
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#include "Luau/Module.h"
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#include "Luau/TypeArena.h"
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#include "Fixture.h"
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#include "ScopedFlags.h"
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namespace Luau
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{
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struct ConstraintGeneratorFixture : Fixture
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{
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TypeArena arena;
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ModulePtr mainModule;
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DcrLogger logger;
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UnifierSharedState sharedState{&ice};
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Normalizer normalizer{&arena, getBuiltins(), NotNull{&sharedState}};
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SimplifierPtr simplifier;
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TypeCheckLimits limits;
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TypeFunctionRuntime typeFunctionRuntime{NotNull{&ice}, NotNull{&limits}};
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std::unique_ptr<DataFlowGraph> dfg;
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std::unique_ptr<ConstraintGenerator> cg;
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Scope* rootScope = nullptr;
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std::vector<NotNull<Constraint>> constraints;
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ScopedFastFlag forceTheFlag;
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ConstraintGeneratorFixture();
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void generateConstraints(const std::string& code);
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void solve(const std::string& code);
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};
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} // namespace Luau
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