luau/Config/include/Luau/Config.h
ayoungbloodrbx d19a5f0699
Sync to upstream/release/653 (#1541)
## What's Changed?

* Optimized the vector dot product by up to 24%
* Allow for x/y/z/X/Y/Z vector field access by registering a `vector`
metatable
with an `__index` method (Fixes #1521)
* Fixed a bug preventing consistent recovery from parse errors in table
types.
* Optimized `k*n` and `k+n` when types are known
* Allow fragment autocomplete to handle cases like the automatic
insertion of
parens, keywords, strings, etc., while maintaining a correct relative
positioning

### New Solver

* Allow for `nil` assignment to tables and classes with indexers

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-11-22 13:00:51 -08:00

95 lines
2.2 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/DenseHash.h"
#include "Luau/LinterConfig.h"
#include "Luau/ParseOptions.h"
#include <memory>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
namespace Luau
{
using ModuleName = std::string;
constexpr const char* kConfigName = ".luaurc";
struct Config
{
Config();
Config(const Config& other);
Config& operator=(const Config& other);
Config(Config&& other) = default;
Config& operator=(Config&& other) = default;
Mode mode = Mode::Nonstrict;
ParseOptions parseOptions;
LintOptions enabledLint;
LintOptions fatalLint;
bool lintErrors = false;
bool typeErrors = true;
std::vector<std::string> globals;
struct AliasInfo
{
std::string value;
std::string_view configLocation;
};
DenseHashMap<std::string, AliasInfo> aliases{""};
void setAlias(std::string alias, std::string value, const std::string& configLocation);
private:
// Prevents making unnecessary copies of the same config location string.
DenseHashMap<std::string, std::unique_ptr<std::string>> configLocationCache{""};
};
struct ConfigResolver
{
virtual ~ConfigResolver() {}
virtual const Config& getConfig(const ModuleName& name) const = 0;
};
struct NullConfigResolver : ConfigResolver
{
Config defaultConfig;
virtual const Config& getConfig(const ModuleName& name) const override;
};
std::optional<std::string> parseModeString(Mode& mode, const std::string& modeString, bool compat = false);
std::optional<std::string> parseLintRuleString(
LintOptions& enabledLints,
LintOptions& fatalLints,
const std::string& warningName,
const std::string& value,
bool compat = false
);
bool isValidAlias(const std::string& alias);
struct ConfigOptions
{
bool compat = false;
struct AliasOptions
{
std::string configLocation;
bool overwriteAliases;
};
std::optional<AliasOptions> aliasOptions = std::nullopt;
};
std::optional<std::string> parseConfig(const std::string& contents, Config& config, const ConfigOptions& options = ConfigOptions{});
} // namespace Luau