luau/VM/src/lfunc.cpp
Varun Saini 29047504da
Some checks failed
benchmark / callgrind (map[branch:main name:luau-lang/benchmark-data], ubuntu-22.04) (push) Has been cancelled
build / macos (push) Has been cancelled
build / macos-arm (push) Has been cancelled
build / ubuntu (push) Has been cancelled
build / windows (Win32) (push) Has been cancelled
build / windows (x64) (push) Has been cancelled
build / coverage (push) Has been cancelled
build / web (push) Has been cancelled
release / macos (push) Has been cancelled
release / ubuntu (push) Has been cancelled
release / windows (push) Has been cancelled
release / web (push) Has been cancelled
Sync to upstream/release/657 (#1619)
## General
- Fix a parsing bug related to the starting position of function names.
- Rename Luau's `Table` struct to `LuaTable`.

## New Solver
- Add support for generics in user-defined type functions
([RFC](https://rfcs.luau.org/support-for-generic-function-types-in-user-defined-type-functions.html)).
- Provide a definition of `math.lerp` to the typechecker.
- Implement error suppression in `string.format`.
  - Fixes #1587.
- Ensure function call discriminant types are always filled when
resolving `FunctionCallConstraint`.

---

Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Talha Pathan <tpathan@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2025-01-17 14:55:39 -08:00

211 lines
5.8 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
// This code is based on Lua 5.x implementation licensed under MIT License; see lua_LICENSE.txt for details
#include "lfunc.h"
#include "lstate.h"
#include "lmem.h"
#include "lgc.h"
Proto* luaF_newproto(lua_State* L)
{
Proto* f = luaM_newgco(L, Proto, sizeof(Proto), L->activememcat);
luaC_init(L, f, LUA_TPROTO);
f->nups = 0;
f->numparams = 0;
f->is_vararg = 0;
f->maxstacksize = 0;
f->flags = 0;
f->k = NULL;
f->code = NULL;
f->p = NULL;
f->codeentry = NULL;
f->execdata = NULL;
f->exectarget = 0;
f->lineinfo = NULL;
f->abslineinfo = NULL;
f->locvars = NULL;
f->upvalues = NULL;
f->source = NULL;
f->debugname = NULL;
f->debuginsn = NULL;
f->typeinfo = NULL;
f->userdata = NULL;
f->gclist = NULL;
f->sizecode = 0;
f->sizep = 0;
f->sizelocvars = 0;
f->sizeupvalues = 0;
f->sizek = 0;
f->sizelineinfo = 0;
f->linegaplog2 = 0;
f->linedefined = 0;
f->bytecodeid = 0;
f->sizetypeinfo = 0;
return f;
}
Closure* luaF_newLclosure(lua_State* L, int nelems, LuaTable* e, Proto* p)
{
Closure* c = luaM_newgco(L, Closure, sizeLclosure(nelems), L->activememcat);
luaC_init(L, c, LUA_TFUNCTION);
c->isC = 0;
c->env = e;
c->nupvalues = cast_byte(nelems);
c->stacksize = p->maxstacksize;
c->preload = 0;
c->l.p = p;
for (int i = 0; i < nelems; ++i)
setnilvalue(&c->l.uprefs[i]);
return c;
}
Closure* luaF_newCclosure(lua_State* L, int nelems, LuaTable* e)
{
Closure* c = luaM_newgco(L, Closure, sizeCclosure(nelems), L->activememcat);
luaC_init(L, c, LUA_TFUNCTION);
c->isC = 1;
c->env = e;
c->nupvalues = cast_byte(nelems);
c->stacksize = LUA_MINSTACK;
c->preload = 0;
c->c.f = NULL;
c->c.cont = NULL;
c->c.debugname = NULL;
return c;
}
UpVal* luaF_findupval(lua_State* L, StkId level)
{
global_State* g = L->global;
UpVal** pp = &L->openupval;
UpVal* p;
while (*pp != NULL && (p = *pp)->v >= level)
{
LUAU_ASSERT(!isdead(g, obj2gco(p)));
LUAU_ASSERT(upisopen(p));
if (p->v == level)
return p;
pp = &p->u.open.threadnext;
}
LUAU_ASSERT(L->isactive);
LUAU_ASSERT(!isblack(obj2gco(L))); // we don't use luaC_threadbarrier because active threads never turn black
UpVal* uv = luaM_newgco(L, UpVal, sizeof(UpVal), L->activememcat); // not found: create a new one
luaC_init(L, uv, LUA_TUPVAL);
uv->markedopen = 0;
uv->v = level; // current value lives in the stack
// chain the upvalue in the threads open upvalue list at the proper position
uv->u.open.threadnext = *pp;
*pp = uv;
// double link the upvalue in the global open upvalue list
uv->u.open.prev = &g->uvhead;
uv->u.open.next = g->uvhead.u.open.next;
uv->u.open.next->u.open.prev = uv;
g->uvhead.u.open.next = uv;
LUAU_ASSERT(uv->u.open.next->u.open.prev == uv && uv->u.open.prev->u.open.next == uv);
return uv;
}
void luaF_freeupval(lua_State* L, UpVal* uv, lua_Page* page)
{
luaM_freegco(L, uv, sizeof(UpVal), uv->memcat, page); // free upvalue
}
void luaF_close(lua_State* L, StkId level)
{
global_State* g = L->global;
UpVal* uv;
while (L->openupval != NULL && (uv = L->openupval)->v >= level)
{
GCObject* o = obj2gco(uv);
LUAU_ASSERT(!isblack(o) && upisopen(uv));
LUAU_ASSERT(!isdead(g, o));
// unlink value *before* closing it since value storage overlaps
L->openupval = uv->u.open.threadnext;
luaF_closeupval(L, uv, /* dead= */ false);
}
}
void luaF_closeupval(lua_State* L, UpVal* uv, bool dead)
{
// unlink value from all lists *before* closing it since value storage overlaps
LUAU_ASSERT(uv->u.open.next->u.open.prev == uv && uv->u.open.prev->u.open.next == uv);
uv->u.open.next->u.open.prev = uv->u.open.prev;
uv->u.open.prev->u.open.next = uv->u.open.next;
if (dead)
return;
setobj(L, &uv->u.value, uv->v);
uv->v = &uv->u.value;
luaC_upvalclosed(L, uv);
}
void luaF_freeproto(lua_State* L, Proto* f, lua_Page* page)
{
luaM_freearray(L, f->code, f->sizecode, Instruction, f->memcat);
luaM_freearray(L, f->p, f->sizep, Proto*, f->memcat);
luaM_freearray(L, f->k, f->sizek, TValue, f->memcat);
if (f->lineinfo)
luaM_freearray(L, f->lineinfo, f->sizelineinfo, uint8_t, f->memcat);
luaM_freearray(L, f->locvars, f->sizelocvars, struct LocVar, f->memcat);
luaM_freearray(L, f->upvalues, f->sizeupvalues, TString*, f->memcat);
if (f->debuginsn)
luaM_freearray(L, f->debuginsn, f->sizecode, uint8_t, f->memcat);
if (f->execdata)
L->global->ecb.destroy(L, f);
if (f->typeinfo)
luaM_freearray(L, f->typeinfo, f->sizetypeinfo, uint8_t, f->memcat);
luaM_freegco(L, f, sizeof(Proto), f->memcat, page);
}
void luaF_freeclosure(lua_State* L, Closure* c, lua_Page* page)
{
int size = c->isC ? sizeCclosure(c->nupvalues) : sizeLclosure(c->nupvalues);
luaM_freegco(L, c, size, c->memcat, page);
}
const LocVar* luaF_getlocal(const Proto* f, int local_number, int pc)
{
for (int i = 0; i < f->sizelocvars; i++)
{
if (pc >= f->locvars[i].startpc && pc < f->locvars[i].endpc)
{ // is variable active?
local_number--;
if (local_number == 0)
return &f->locvars[i];
}
}
return NULL; // not found
}
const LocVar* luaF_findlocal(const Proto* f, int local_reg, int pc)
{
for (int i = 0; i < f->sizelocvars; i++)
if (local_reg == f->locvars[i].reg && pc >= f->locvars[i].startpc && pc < f->locvars[i].endpc)
return &f->locvars[i];
return NULL; // not found
}