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## New Solver * Type functions should be able to signal whether or not irreducibility is due to an error * Do not generate extra expansion constraint for uninvoked user-defined type functions * Print in a user-defined type function reports as an error instead of logging to stdout * Many e-graphs bugfixes and performance improvements * Many general bugfixes and improvements to the new solver as a whole * Fixed issue with used-defined type functions not being able to call each other * Infer types of globals under new type solver ## Fragment Autocomplete * Miscellaneous fixes to make interop with the old solver better ## Runtime * Support disabling specific built-in functions from being fast-called or constant-evaluated (Closes #1538) * New compiler option `disabledBuiltins` accepts a list of library function names like "tonumber" or "math.cos" * Added constant folding for vector arithmetic * Added constant propagation and type inference for vector globals (Fixes #1511) * New compiler option `librariesWithKnownMembers` accepts a list of libraries for members of which a request for constant value and/or type will be made * `libraryMemberTypeCb` callback is called to get the type of a global, return one of the `LuauBytecodeType` values. 'boolean', 'number', 'string' and 'vector' type are supported. * `libraryMemberConstantCb` callback is called to setup the constant value of a global. To set a value, C API `luau_set_compile_constant_*` or C++ API `setCompileConstant*` functions should be used. --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com> Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Andrew Miranti <amiranti@roblox.com> Co-authored-by: Shiqi Ai <sai@roblox.com> Co-authored-by: Yohoo Lin <yohoo@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com>
117 lines
4.2 KiB
C++
117 lines
4.2 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Def.h"
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#include "Luau/LValue.h"
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#include "Luau/Location.h"
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#include "Luau/NotNull.h"
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#include "Luau/Type.h"
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#include "Luau/DenseHash.h"
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#include "Luau/Symbol.h"
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#include "Luau/Unifiable.h"
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#include <unordered_map>
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#include <optional>
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#include <memory>
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namespace Luau
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{
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struct Scope;
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using ScopePtr = std::shared_ptr<Scope>;
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struct Binding
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{
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TypeId typeId;
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Location location;
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bool deprecated = false;
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std::string deprecatedSuggestion;
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std::optional<std::string> documentationSymbol;
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};
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struct Scope
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{
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explicit Scope(TypePackId returnType); // root scope
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explicit Scope(const ScopePtr& parent, int subLevel = 0); // child scope. Parent must not be nullptr.
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const ScopePtr parent; // null for the root
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// All the children of this scope.
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std::vector<NotNull<Scope>> children;
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std::unordered_map<Symbol, Binding> bindings;
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TypePackId returnType;
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std::optional<TypePackId> varargPack;
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TypeLevel level;
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Location location; // the spanning location associated with this scope
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std::unordered_map<Name, TypeFun> exportedTypeBindings;
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std::unordered_map<Name, TypeFun> privateTypeBindings;
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std::unordered_map<Name, Location> typeAliasLocations;
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std::unordered_map<Name, Location> typeAliasNameLocations;
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std::unordered_map<Name, ModuleName> importedModules; // Mapping from the name in the require statement to the internal moduleName.
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std::unordered_map<Name, std::unordered_map<Name, TypeFun>> importedTypeBindings;
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DenseHashSet<Name> builtinTypeNames{""};
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void addBuiltinTypeBinding(const Name& name, const TypeFun& tyFun);
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std::optional<TypeId> lookup(Symbol sym) const;
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std::optional<TypeId> lookupUnrefinedType(DefId def) const;
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std::optional<TypeId> lookup(DefId def) const;
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std::optional<std::pair<TypeId, Scope*>> lookupEx(DefId def);
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std::optional<std::pair<Binding*, Scope*>> lookupEx(Symbol sym);
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std::optional<TypeFun> lookupType(const Name& name) const;
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std::optional<TypeFun> lookupImportedType(const Name& moduleAlias, const Name& name) const;
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std::unordered_map<Name, TypePackId> privateTypePackBindings;
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std::optional<TypePackId> lookupPack(const Name& name) const;
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// WARNING: This function linearly scans for a string key of equal value! It is thus O(n**2)
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std::optional<Binding> linearSearchForBinding(const std::string& name, bool traverseScopeChain = true) const;
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RefinementMap refinements;
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// This can be viewed as the "unrefined" type of each binding.
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DenseHashMap<const Def*, TypeId> lvalueTypes{nullptr};
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// Luau values are routinely refined more narrowly than their actual
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// inferred type through control flow statements. We retain those refined
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// types here.
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DenseHashMap<const Def*, TypeId> rvalueRefinements{nullptr};
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void inheritAssignments(const ScopePtr& childScope);
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void inheritRefinements(const ScopePtr& childScope);
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// Track globals that should emit warnings during type checking.
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DenseHashSet<std::string> globalsToWarn{""};
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bool shouldWarnGlobal(std::string name) const;
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// For mutually recursive type aliases, it's important that
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// they use the same types for the same names.
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// For instance, in `type Tree<T> { data: T, children: Forest<T> } type Forest<T> = {Tree<T>}`
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// we need that the generic type `T` in both cases is the same, so we use a cache.
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std::unordered_map<Name, TypeId> typeAliasTypeParameters;
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std::unordered_map<Name, TypePackId> typeAliasTypePackParameters;
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};
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// Returns true iff the left scope encloses the right scope. A Scope* equal to
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// nullptr is considered to be the outermost-possible scope.
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bool subsumesStrict(Scope* left, Scope* right);
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// Returns true if the left scope encloses the right scope, or if they are the
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// same scope. As in subsumesStrict(), nullptr is considered to be the
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// outermost-possible scope.
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bool subsumes(Scope* left, Scope* right);
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inline Scope* max(Scope* left, Scope* right)
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{
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if (subsumes(left, right))
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return right;
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else
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return left;
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}
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} // namespace Luau
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