luau/VM/src/lvm.h
aaron 0d2688844a
Sync to upstream/release/632 (#1307)
# What's Changed?

- Fix #1137 by appropriately retaining additional metadata from
definition files throughout the type system.
- Improve Frontend for LSPs by appropriately allowing the cancellation
of typechecking while running its destructor.

## New Solver

- Added support for the `rawget` type function.
- Reduced overall static memory usage of builtin type functions.
- Fixed a crash where visitors could mutate a union or intersection type
and fail to invalidate iteration over them in doing so.
- Revised autocomplete functionality to not rely on a separate run of
the type solver when using the new solver.
- Implemented a more relaxed semantic rule for casting.
- Fixed some smaller crashes in the new solver.

## Native Code Generation

- Add additional codegen specialization for `math.sign`
- Cleaned up a large number of outstanding fflags in the code.

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: James McNellis <jmcnellis@roblox.com>
Co-authored-by: Jeremy Yoo <jyoo@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-06-28 17:34:49 -07:00

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
// This code is based on Lua 5.x implementation licensed under MIT License; see lua_LICENSE.txt for details
#pragma once
#include "lobject.h"
#include "ltm.h"
#define tostring(L, o) ((ttype(o) == LUA_TSTRING) || (luaV_tostring(L, o)))
#define tonumber(o, n) (ttype(o) == LUA_TNUMBER || (((o) = luaV_tonumber(o, n)) != NULL))
#define equalobj(L, o1, o2) (ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
LUAI_FUNC int luaV_strcmp(const TString* ls, const TString* rs);
LUAI_FUNC int luaV_lessthan(lua_State* L, const TValue* l, const TValue* r);
LUAI_FUNC int luaV_lessequal(lua_State* L, const TValue* l, const TValue* r);
LUAI_FUNC int luaV_equalval(lua_State* L, const TValue* t1, const TValue* t2);
template<TMS op>
void luaV_doarithimpl(lua_State* L, StkId ra, const TValue* rb, const TValue* rc);
LUAI_FUNC void luaV_dolen(lua_State* L, StkId ra, const TValue* rb);
LUAI_FUNC const TValue* luaV_tonumber(const TValue* obj, TValue* n);
LUAI_FUNC const float* luaV_tovector(const TValue* obj);
LUAI_FUNC int luaV_tostring(lua_State* L, StkId obj);
LUAI_FUNC void luaV_gettable(lua_State* L, const TValue* t, TValue* key, StkId val);
LUAI_FUNC void luaV_settable(lua_State* L, const TValue* t, TValue* key, StkId val);
LUAI_FUNC void luaV_concat(lua_State* L, int total, int last);
LUAI_FUNC void luaV_getimport(lua_State* L, Table* env, TValue* k, StkId res, uint32_t id, bool propagatenil);
LUAI_FUNC void luaV_prepareFORN(lua_State* L, StkId plimit, StkId pstep, StkId pinit);
LUAI_FUNC void luaV_callTM(lua_State* L, int nparams, int res);
LUAI_FUNC void luaV_tryfuncTM(lua_State* L, StkId func);
LUAI_FUNC void luau_execute(lua_State* L);
LUAI_FUNC int luau_precall(lua_State* L, struct lua_TValue* func, int nresults);
LUAI_FUNC void luau_poscall(lua_State* L, StkId first);
LUAI_FUNC void luau_callhook(lua_State* L, lua_Hook hook, void* userdata);