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76f67e0733
Type checker/autocomplete: * `Luau::autocomplete` no longer performs typechecking internally, make sure to run `Frontend::check` before performing autocomplete requests * Autocomplete string suggestions without "" are now only suggested inside the "" * Autocomplete suggestions now include `function (anonymous autofilled)` key with a full suggestion for the function expression (with arguments included) stored in `AutocompleteEntry::insertText` * `AutocompleteEntry::indexedWithSelf` is provided for function call suggestions made with `:` * Cyclic modules now see each other type exports as `any` to prevent memory use-after-free (similar to module return type) Runtime: * Updated inline/loop unroll cost model to better handle assignments (Fixes https://github.com/Roblox/luau/issues/978) * `math.noise` speed was improved by ~30% * `table.concat` speed was improved by ~5-7% * `tonumber` and `tostring` now have fastcall paths that execute ~1.5x and ~2.5x faster respectively (fixes #777) * Fixed crash in `luaL_typename` when index refers to a non-existing value * Fixed potential out of memory scenario when using `string.sub` or `string.char` in a loop * Fixed behavior of some fastcall builtins when called without arguments under -O2 to match original functions * Support for native code execution in VM is now enabled by default (note: native code still has to be generated explicitly) * `Codegen::compile` now accepts `CodeGen_OnlyNativeModules` flag. When set, only modules that have a `--!native` hot-comment at the top will be compiled to native code In our new typechecker: * Generic type packs are no longer considered to be variadic during unification * Timeout and cancellation now works in new solver * Fixed false positive errors around 'table' and 'function' type refinements * Table literals now use covariant unification rules. This is sound since literal has no type specified and has no aliases * Fixed issues with blocked types escaping the constraint solver * Fixed more places where error messages that should've been suppressed were still reported * Fixed errors when iterating over a top table type In our native code generation (jit): * 'DebugLuauAbortingChecks' flag is now supported on A64 * LOP_NEWCLOSURE has been translated to IR
62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include <string>
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#include <stdint.h>
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struct lua_State;
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namespace Luau
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{
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namespace CodeGen
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{
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enum CodeGenFlags
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{
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// Only run native codegen for modules that have been marked with --!native
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CodeGen_OnlyNativeModules = 1 << 0,
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};
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bool isSupported();
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void create(lua_State* L);
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// Builds target function and all inner functions
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void compile(lua_State* L, int idx, unsigned int flags = 0);
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using AnnotatorFn = void (*)(void* context, std::string& result, int fid, int instpos);
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struct AssemblyOptions
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{
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enum Target
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{
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Host,
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A64,
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A64_NoFeatures,
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X64_Windows,
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X64_SystemV,
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};
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Target target = Host;
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bool outputBinary = false;
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bool includeAssembly = false;
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bool includeIr = false;
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bool includeOutlinedCode = false;
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// Optional annotator function can be provided to describe each instruction, it takes function id and sequential instruction id
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AnnotatorFn annotator = nullptr;
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void* annotatorContext = nullptr;
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};
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// Generates assembly for target function and all inner functions
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std::string getAssembly(lua_State* L, int idx, AssemblyOptions options = {});
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using PerfLogFn = void (*)(void* context, uintptr_t addr, unsigned size, const char* symbol);
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void setPerfLog(void* context, PerfLogFn logFn);
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} // namespace CodeGen
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} // namespace Luau
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