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76f67e0733
Type checker/autocomplete: * `Luau::autocomplete` no longer performs typechecking internally, make sure to run `Frontend::check` before performing autocomplete requests * Autocomplete string suggestions without "" are now only suggested inside the "" * Autocomplete suggestions now include `function (anonymous autofilled)` key with a full suggestion for the function expression (with arguments included) stored in `AutocompleteEntry::insertText` * `AutocompleteEntry::indexedWithSelf` is provided for function call suggestions made with `:` * Cyclic modules now see each other type exports as `any` to prevent memory use-after-free (similar to module return type) Runtime: * Updated inline/loop unroll cost model to better handle assignments (Fixes https://github.com/Roblox/luau/issues/978) * `math.noise` speed was improved by ~30% * `table.concat` speed was improved by ~5-7% * `tonumber` and `tostring` now have fastcall paths that execute ~1.5x and ~2.5x faster respectively (fixes #777) * Fixed crash in `luaL_typename` when index refers to a non-existing value * Fixed potential out of memory scenario when using `string.sub` or `string.char` in a loop * Fixed behavior of some fastcall builtins when called without arguments under -O2 to match original functions * Support for native code execution in VM is now enabled by default (note: native code still has to be generated explicitly) * `Codegen::compile` now accepts `CodeGen_OnlyNativeModules` flag. When set, only modules that have a `--!native` hot-comment at the top will be compiled to native code In our new typechecker: * Generic type packs are no longer considered to be variadic during unification * Timeout and cancellation now works in new solver * Fixed false positive errors around 'table' and 'function' type refinements * Table literals now use covariant unification rules. This is sound since literal has no type specified and has no aliases * Fixed issues with blocked types escaping the constraint solver * Fixed more places where error messages that should've been suppressed were still reported * Fixed errors when iterating over a top table type In our native code generation (jit): * 'DebugLuauAbortingChecks' flag is now supported on A64 * LOP_NEWCLOSURE has been translated to IR
192 lines
4.5 KiB
C++
192 lines
4.5 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "Luau/Scope.h"
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LUAU_FASTFLAG(DebugLuauDeferredConstraintResolution);
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namespace Luau
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{
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Scope::Scope(TypePackId returnType)
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: parent(nullptr)
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, returnType(returnType)
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, level(TypeLevel())
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{
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}
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Scope::Scope(const ScopePtr& parent, int subLevel)
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: parent(parent)
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, returnType(parent->returnType)
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, level(parent->level.incr())
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{
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level = level.incr();
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level.subLevel = subLevel;
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}
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void Scope::addBuiltinTypeBinding(const Name& name, const TypeFun& tyFun)
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{
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exportedTypeBindings[name] = tyFun;
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builtinTypeNames.insert(name);
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}
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std::optional<TypeId> Scope::lookup(Symbol sym) const
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{
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auto r = const_cast<Scope*>(this)->lookupEx(sym);
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if (r)
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return r->first->typeId;
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else
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return std::nullopt;
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}
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std::optional<std::pair<Binding*, Scope*>> Scope::lookupEx(Symbol sym)
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{
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Scope* s = this;
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while (true)
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{
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auto it = s->bindings.find(sym);
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if (it != s->bindings.end())
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return std::pair{&it->second, s};
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if (s->parent)
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s = s->parent.get();
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else
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return std::nullopt;
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}
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}
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// TODO: We might kill Scope::lookup(Symbol) once data flow is fully fleshed out with type states and control flow analysis.
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std::optional<TypeId> Scope::lookup(DefId def) const
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{
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for (const Scope* current = this; current; current = current->parent.get())
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{
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if (auto ty = current->dcrRefinements.find(def))
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return *ty;
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}
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return std::nullopt;
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}
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std::optional<TypeFun> Scope::lookupType(const Name& name) const
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{
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const Scope* scope = this;
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while (true)
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{
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auto it = scope->exportedTypeBindings.find(name);
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if (it != scope->exportedTypeBindings.end())
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return it->second;
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it = scope->privateTypeBindings.find(name);
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if (it != scope->privateTypeBindings.end())
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return it->second;
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if (scope->parent)
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scope = scope->parent.get();
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else
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return std::nullopt;
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}
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}
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std::optional<TypeFun> Scope::lookupImportedType(const Name& moduleAlias, const Name& name) const
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{
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const Scope* scope = this;
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while (scope)
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{
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auto it = scope->importedTypeBindings.find(moduleAlias);
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if (it == scope->importedTypeBindings.end())
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{
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scope = scope->parent.get();
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continue;
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}
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auto it2 = it->second.find(name);
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if (it2 == it->second.end())
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{
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scope = scope->parent.get();
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continue;
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}
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return it2->second;
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}
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return std::nullopt;
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}
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std::optional<TypePackId> Scope::lookupPack(const Name& name) const
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{
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const Scope* scope = this;
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while (true)
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{
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auto it = scope->privateTypePackBindings.find(name);
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if (it != scope->privateTypePackBindings.end())
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return it->second;
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if (scope->parent)
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scope = scope->parent.get();
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else
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return std::nullopt;
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}
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}
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std::optional<Binding> Scope::linearSearchForBinding(const std::string& name, bool traverseScopeChain) const
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{
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const Scope* scope = this;
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while (scope)
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{
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for (const auto& [n, binding] : scope->bindings)
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{
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if (n.local && n.local->name == name.c_str())
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return binding;
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else if (n.global.value && n.global == name.c_str())
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return binding;
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}
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scope = scope->parent.get();
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if (!traverseScopeChain)
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break;
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}
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return std::nullopt;
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}
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// Updates the `this` scope with the refinements from the `childScope` excluding ones that doesn't exist in `this`.
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void Scope::inheritRefinements(const ScopePtr& childScope)
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{
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if (FFlag::DebugLuauDeferredConstraintResolution)
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{
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for (const auto& [k, a] : childScope->dcrRefinements)
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{
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if (lookup(NotNull{k}))
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dcrRefinements[k] = a;
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}
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}
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for (const auto& [k, a] : childScope->refinements)
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{
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Symbol symbol = getBaseSymbol(k);
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if (lookup(symbol))
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refinements[k] = a;
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}
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}
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bool subsumesStrict(Scope* left, Scope* right)
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{
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while (right)
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{
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if (right->parent.get() == left)
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return true;
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right = right->parent.get();
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}
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return false;
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}
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bool subsumes(Scope* left, Scope* right)
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{
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return left == right || subsumesStrict(left, right);
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}
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} // namespace Luau
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