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76f67e0733
Type checker/autocomplete: * `Luau::autocomplete` no longer performs typechecking internally, make sure to run `Frontend::check` before performing autocomplete requests * Autocomplete string suggestions without "" are now only suggested inside the "" * Autocomplete suggestions now include `function (anonymous autofilled)` key with a full suggestion for the function expression (with arguments included) stored in `AutocompleteEntry::insertText` * `AutocompleteEntry::indexedWithSelf` is provided for function call suggestions made with `:` * Cyclic modules now see each other type exports as `any` to prevent memory use-after-free (similar to module return type) Runtime: * Updated inline/loop unroll cost model to better handle assignments (Fixes https://github.com/Roblox/luau/issues/978) * `math.noise` speed was improved by ~30% * `table.concat` speed was improved by ~5-7% * `tonumber` and `tostring` now have fastcall paths that execute ~1.5x and ~2.5x faster respectively (fixes #777) * Fixed crash in `luaL_typename` when index refers to a non-existing value * Fixed potential out of memory scenario when using `string.sub` or `string.char` in a loop * Fixed behavior of some fastcall builtins when called without arguments under -O2 to match original functions * Support for native code execution in VM is now enabled by default (note: native code still has to be generated explicitly) * `Codegen::compile` now accepts `CodeGen_OnlyNativeModules` flag. When set, only modules that have a `--!native` hot-comment at the top will be compiled to native code In our new typechecker: * Generic type packs are no longer considered to be variadic during unification * Timeout and cancellation now works in new solver * Fixed false positive errors around 'table' and 'function' type refinements * Table literals now use covariant unification rules. This is sound since literal has no type specified and has no aliases * Fixed issues with blocked types escaping the constraint solver * Fixed more places where error messages that should've been suppressed were still reported * Fixed errors when iterating over a top table type In our native code generation (jit): * 'DebugLuauAbortingChecks' flag is now supported on A64 * LOP_NEWCLOSURE has been translated to IR
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Linter.h"
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#include "Luau/ParseOptions.h"
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#include <string>
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#include <optional>
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#include <vector>
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namespace Luau
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{
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using ModuleName = std::string;
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constexpr const char* kConfigName = ".luaurc";
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struct Config
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{
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Config();
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Mode mode = Mode::Nonstrict;
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ParseOptions parseOptions;
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LintOptions enabledLint;
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LintOptions fatalLint;
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bool lintErrors = false;
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bool typeErrors = true;
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std::vector<std::string> globals;
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};
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struct ConfigResolver
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{
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virtual ~ConfigResolver() {}
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virtual const Config& getConfig(const ModuleName& name) const = 0;
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};
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struct NullConfigResolver : ConfigResolver
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{
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Config defaultConfig;
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virtual const Config& getConfig(const ModuleName& name) const override;
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};
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std::optional<std::string> parseModeString(Mode& mode, const std::string& modeString, bool compat = false);
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std::optional<std::string> parseLintRuleString(
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LintOptions& enabledLints, LintOptions& fatalLints, const std::string& warningName, const std::string& value, bool compat = false);
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std::optional<std::string> parseConfig(const std::string& contents, Config& config, bool compat = false);
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} // namespace Luau
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