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https://github.com/luau-lang/luau.git
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906a00d498
* General - Fix the benchmark require wrapper function to work in Lua - Fix memory leak in the new Luau C API test * New Solver - Luau: type functions should be able to signal whether or not irreducibility is due to an error - Do not generate extra expansion constraint for uninvoked user-defined type functions - Print in a user-defined type function should be reported as an error instead of logging to stdout - Many e-graphs bugfixes and performance improvements - Many general bugfixes and improvements to the new solver as a whole - Fixed issue with Luau used-defined type functions not having all environments initialized - Infer types of globals under new type solver * Fragment Autocomplete - Miscellaneous fixes to make interop with the old solver better * Runtime - Support disabling specific Luau built-in functions from being fast-called or constant-evaluated - Added constant folding for vector arithmetic - Added constant propagation and type inference for Vector3 globals ---------------------------------------------------------- 9 contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
101 lines
No EOL
2.6 KiB
Lua
101 lines
No EOL
2.6 KiB
Lua
local function prequire(name) local success, result = pcall(require, name); return success and result end
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local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../bench_support")
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function test()
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-- $Id: methcall.lua,v 1.2 2004-06-12 16:19:43 bfulgham Exp $
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-- http://shootout.alioth.debian.org
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-- contributed by Roberto Ierusalimschy
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--------------------------------------------------------------
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-- Toggle class
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--------------------------------------------------------------
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Toggle = {}
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function Toggle:value ()
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return self.state
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end
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function Toggle:activate ()
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self.state = not self.state
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return self
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end
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function Toggle:new (start_state)
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local o = {state = start_state}
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self.__index =self
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setmetatable(o, self)
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return o
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end
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--------------------------------------------------------------
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-- NthToggle class
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--------------------------------------------------------------
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NthToggle = Toggle:new()
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function NthToggle:activate ()
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self.counter = self.counter + 1
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if self.counter >= self.count_max then
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Toggle.activate(self)
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self.counter = 0
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end
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return self
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end
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function NthToggle:new (start_state, max_counter)
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local o = Toggle.new(self, start_state)
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o.count_max = max_counter
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o.counter = 0
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return o
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end
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-----------------------------------------------------------
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-- main
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-----------------------------------------------------------
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function main ()
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local start = os.clock()
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local N = 30000
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local val = 1
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local toggle = Toggle:new(val)
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for i=1,N do
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val = toggle:activate():value()
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val = toggle:activate():value()
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val = toggle:activate():value()
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val = toggle:activate():value()
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val = toggle:activate():value()
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val = toggle:activate():value()
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val = toggle:activate():value()
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val = toggle:activate():value()
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val = toggle:activate():value()
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val = toggle:activate():value()
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end
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print(val and "true" or "false")
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val = 1
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local ntoggle = NthToggle:new(val, 3)
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for i=1,N do
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val = ntoggle:activate():value()
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val = ntoggle:activate():value()
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val = ntoggle:activate():value()
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val = ntoggle:activate():value()
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val = ntoggle:activate():value()
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val = ntoggle:activate():value()
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val = ntoggle:activate():value()
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val = ntoggle:activate():value()
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val = ntoggle:activate():value()
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val = ntoggle:activate():value()
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end
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print(val and "true" or "false")
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return os.clock() - start
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end
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return main()
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end
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bench.runCode(test, "MethodCalls") |