luau/Common/include/Luau/Common.h
vegorov-rbx 76070f8da2
Sync to upstream/release/549 (#707)
* Reoptimized math.min/max/bit32 builtins assuming at least 2 arguments are used (1-2% lift on some benchmarks)
* Type errors that mention function types no longer have redundant parenthesis around return type
* Luau REPL now supports --compile=remarks which displays the source code with optimization remarks embedded as comments
* Builtin calls are slightly faster when called with 1-2 arguments (~1% improvement in some benchmarks)
2022-10-14 12:48:41 -07:00

130 lines
3.1 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
// Compiler codegen control macros
#ifdef _MSC_VER
#define LUAU_NORETURN __declspec(noreturn)
#define LUAU_NOINLINE __declspec(noinline)
#define LUAU_FORCEINLINE __forceinline
#define LUAU_LIKELY(x) x
#define LUAU_UNLIKELY(x) x
#define LUAU_UNREACHABLE() __assume(false)
#define LUAU_DEBUGBREAK() __debugbreak()
#else
#define LUAU_NORETURN __attribute__((__noreturn__))
#define LUAU_NOINLINE __attribute__((noinline))
#define LUAU_FORCEINLINE inline __attribute__((always_inline))
#define LUAU_LIKELY(x) __builtin_expect(x, 1)
#define LUAU_UNLIKELY(x) __builtin_expect(x, 0)
#define LUAU_UNREACHABLE() __builtin_unreachable()
#define LUAU_DEBUGBREAK() __builtin_trap()
#endif
namespace Luau
{
using AssertHandler = int (*)(const char* expression, const char* file, int line, const char* function);
inline AssertHandler& assertHandler()
{
static AssertHandler handler = nullptr;
return handler;
}
inline int assertCallHandler(const char* expression, const char* file, int line, const char* function)
{
if (AssertHandler handler = assertHandler())
return handler(expression, file, line, function);
return 1;
}
} // namespace Luau
#if !defined(NDEBUG) || defined(LUAU_ENABLE_ASSERT)
#define LUAU_ASSERT(expr) ((void)(!!(expr) || (Luau::assertCallHandler(#expr, __FILE__, __LINE__, __FUNCTION__) && (LUAU_DEBUGBREAK(), 0))))
#define LUAU_ASSERTENABLED
#else
#define LUAU_ASSERT(expr) (void)sizeof(!!(expr))
#endif
namespace Luau
{
template<typename T>
struct FValue
{
static FValue* list;
T value;
bool dynamic;
const char* name;
FValue* next;
FValue(const char* name, T def, bool dynamic)
: value(def)
, dynamic(dynamic)
, name(name)
, next(list)
{
list = this;
}
operator T() const
{
return value;
}
};
template<typename T>
FValue<T>* FValue<T>::list = nullptr;
} // namespace Luau
#define LUAU_FASTFLAG(flag) \
namespace FFlag \
{ \
extern Luau::FValue<bool> flag; \
}
#define LUAU_FASTFLAGVARIABLE(flag, def) \
namespace FFlag \
{ \
Luau::FValue<bool> flag(#flag, def, false); \
}
#define LUAU_FASTINT(flag) \
namespace FInt \
{ \
extern Luau::FValue<int> flag; \
}
#define LUAU_FASTINTVARIABLE(flag, def) \
namespace FInt \
{ \
Luau::FValue<int> flag(#flag, def, false); \
}
#define LUAU_DYNAMIC_FASTFLAG(flag) \
namespace DFFlag \
{ \
extern Luau::FValue<bool> flag; \
}
#define LUAU_DYNAMIC_FASTFLAGVARIABLE(flag, def) \
namespace DFFlag \
{ \
Luau::FValue<bool> flag(#flag, def, true); \
}
#define LUAU_DYNAMIC_FASTINT(flag) \
namespace DFInt \
{ \
extern Luau::FValue<int> flag; \
}
#define LUAU_DYNAMIC_FASTINTVARIABLE(flag, def) \
namespace DFInt \
{ \
Luau::FValue<int> flag(#flag, def, true); \
}
#if defined(__GNUC__)
#define LUAU_PRINTF_ATTR(fmt, arg) __attribute__((format(printf, fmt, arg)))
#else
#define LUAU_PRINTF_ATTR(fmt, arg)
#endif