luau/bench/tests/pcmmix.lua
Alexander McCord c2ba1058c3
Sync to upstream/release/603 (#1097)
# What's changed?

- Record the location of properties for table types (closes #802)
- Implement stricter UTF-8 validations as per the RFC
(https://github.com/luau-lang/rfcs/pull/1)
- Implement `buffer` as a new type in both the old and new solvers.
- Changed errors produced by some `buffer` builtins to be a bit more
generic to avoid platform-dependent error messages.
- Fixed a bug where `Unifier` would copy some persistent types, tripping
some internal assertions.
- Type checking rules on relational operators is now a little bit more
lax.
- Improve dead code elimination for some `if` statements with complex
always-false conditions

## New type solver

- Dataflow analysis now generates phi nodes on exit of branches.
- Dataflow analysis avoids producing a new definition for locals or
properties that are not owned by that loop.
- If a function parameter has been constrained to `never`, report errors
at all uses of that parameter within that function.
- Switch to using the new `Luau::Set` to replace `std::unordered_set` to
alleviate some poor allocation characteristics which was negatively
affecting overall performance.
- Subtyping can now report many failing reasons instead of just the
first one that we happened to find during the test.
- Subtyping now also report reasons for type pack mismatches.
- When visiting `if` statements or expressions, the resulting context
are the common terms in both branches.

## Native codegen

- Implement support for `buffer` builtins to its IR for x64 and A64.
- Optimized `table.insert` by not inserting a table barrier if it is
fastcalled with a constant.

## Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Arseny Kapoulkine <arseny@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-11-10 13:10:07 -08:00

33 lines
948 B
Lua

local bench = script and require(script.Parent.bench_support) or require("bench_support")
local samples = 100_000
-- create two 16-bit stereo pcm audio buffers
local ch1 = buffer.create(samples * 2 * 2)
local ch2 = buffer.create(samples * 2 * 2)
-- just init with random data
for i = 0, samples * 2 - 1 do
buffer.writei16(ch1, i * 2, math.random(-32768, 32767))
buffer.writei16(ch2, i * 2, math.random(-32768, 32767))
end
function test()
local mix = buffer.create(samples * 2 * 2)
for i = 0, samples - 1 do
local s1l = buffer.readi16(ch1, i * 4)
local s1r = buffer.readi16(ch1, i * 4 + 2)
local s2l = buffer.readi16(ch2, i * 4)
local s2r = buffer.readi16(ch2, i * 4 + 2)
local combinedl = s1l + s2l - s1l * s2l / 32768
local combinedr = s1r + s2r - s1r * s2r / 32768
buffer.writei16(mix, i * 4, combinedl)
buffer.writei16(mix, i * 4 + 2, combinedr)
end
end
bench.runCode(test, "pcmmix")