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# What's Changed? Hi there, folks! It's been another busy week in the type mines, trying to bring you all the very best type inference system we can. We've got a bunch of updates to large pain points across the new type solver, and our next big update (currently under a debug flag) improving type generalization is finally nearing completion (and should hopefully eliminate quite a lot of "type solver failed to complete" errors). We've also continued polishing both the CST Parser and the `Luau.Require` library we introduced a few releases ago based on user feedback and bug reports, and we're really happy with how they're turning out. # Parser - Fixes a bug in the CST tooling where the spacing on return type annotations for functions was not being printed correctly. - Resolves some issues with the JSON encoding of `AstGenericType` and `AstGenericTypePack` # Runtime - Implements support for yielding requires in `Luau.Require` library. - Improves the error messages for require-by-string to include the chunk name that was problematic where possible and the overall require path that failed to be required. - Fixes a bug that prevented the use of `require` within C functions and `pcall`. - Adds an API to support selectively removing chunks from the require cache in `Luau.Require` - Adds an API to support clearing the entire require cache in `Luau.Require` # New Type Solver - Fixes a crash in the new non-strict mode when visiting function return types in incomplete ASTs (e.g. during editing). - Improves type simplification to support intersections of tables with extern types, resolving _one_ of the causes of frequent refinements unexpectedly leading to `never`. - Improves type inference to better understand diverging branches in functions, reducing false negatives where the type system fails to learn that a binding must now always be initialized. - Fixes a typo in the type definitions for user-defined function types where the `intersection` tag was misspelled. - Improves the overall accuracy of free type tracking during constraint solving, leading to better inference results overall. - Implements `types.optional` as a new library function for user-defined type functions to make it easier to union a type with `nil`. - Resolves a number of bugs caused by local type inference expanding the domain of upvalues # Internal Contributors Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Ariel Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Talha Pathan <tpathan@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> --------- Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com> Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com> Co-authored-by: Menarul Alam <malam@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com>
100 lines
3.4 KiB
C++
100 lines
3.4 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Config.h"
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#include <optional>
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#include <string>
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#include <string_view>
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////////////////////////////////////////////////////////////////////////////////
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//
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// The RequireNavigator library provides a C++ interface for navigating the
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// context in which require-by-string operates. This is used internally by the
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// require-by-string runtime library to resolve paths based on the rules defined
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// by its consumers.
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//
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// Directly linking against this library allows for inspection of the
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// require-by-string path resolution algorithm's behavior without enabling the
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// runtime library, which is useful for static tooling as well.
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//
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////////////////////////////////////////////////////////////////////////////////
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namespace Luau::Require
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{
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// The ErrorHandler interface is used to report errors during navigation.
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// The default implementation does nothing but can be overridden to enable
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// custom error handling behavior.
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class ErrorHandler
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{
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public:
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virtual ~ErrorHandler() = default;
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virtual void reportError(std::string message) {}
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};
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// NavigationContext is an pure virtual class that is intended to be implemented
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// and injected into a Navigator.
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//
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// When a Navigator traverses a require path, its NavigationContext's methods
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// are invoked, with the expectation that the NavigationContext will keep track
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// of the current state of the navigation and provide information about the
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// current context as needed.
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class NavigationContext
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{
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public:
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virtual ~NavigationContext() = default;
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virtual std::string getRequirerIdentifier() const = 0;
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enum class NavigateResult
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{
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Success,
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Ambiguous,
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NotFound
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};
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virtual NavigateResult reset(const std::string& identifier) = 0;
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virtual NavigateResult jumpToAlias(const std::string& path) = 0;
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virtual NavigateResult toParent() = 0;
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virtual NavigateResult toChild(const std::string& component) = 0;
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virtual bool isConfigPresent() const = 0;
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virtual std::optional<std::string> getConfig() const = 0;
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};
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// The Navigator class is responsible for traversing a given require path in the
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// context of a given NavigationContext.
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//
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// The Navigator is not intended to be overridden. Rather, it expects a custom
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// injected NavigationContext that provides the desired navigation behavior.
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class Navigator
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{
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public:
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enum class Status
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{
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Success,
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ErrorReported
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};
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Navigator(NavigationContext& navigationContext, ErrorHandler& errorHandler);
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[[nodiscard]] Status navigate(std::string path);
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private:
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using Error = std::optional<std::string>;
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[[nodiscard]] Error navigateImpl(std::string_view path);
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[[nodiscard]] Error navigateThroughPath(std::string_view path);
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[[nodiscard]] Error navigateToAlias(const std::string& alias, const std::string& value);
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[[nodiscard]] Error navigateToAndPopulateConfig(const std::string& desiredAlias);
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[[nodiscard]] Error resetToRequirer();
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[[nodiscard]] Error jumpToAlias(const std::string& aliasPath);
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[[nodiscard]] Error navigateToParent(std::optional<std::string> previousComponent);
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[[nodiscard]] Error navigateToChild(const std::string& component);
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NavigationContext& navigationContext;
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ErrorHandler& errorHandler;
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Luau::Config config;
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};
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} // namespace Luau::Require
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