luau/Analysis/include/Luau/Instantiation.h
Andy Friesen c51743268b
Sync to upstream/release/671 (#1787)
# General

* Internally rename `ClassType` to `ExternType`. In definition files,
the syntax to define these types has changed to `declare extern type Foo
with prop: type end`
* Add `luarequire_registermodule` to Luau.Require
* Support yieldable Luau C functions calling other functions
* Store return types as `AstTypePack*` on Ast nodes

## New Solver

* Improve the logic that determines constraint dispatch ordering
* Fix a crash in the type solver that arose when using multi-return
functions with `string.format`
* Fix https://github.com/luau-lang/luau/issues/1736
* Initial steps toward rethinking function generalization:
* Instead of generalizing every type in a function all at once, we will
instead generalize individual type variables once their bounds have been
fully resolved. This will make it possible to properly interleave type
function reduction and generalization.
* Magic functions are no longer considered magical in cases where they
are not explicitly called by the code.
* The most prominent example of this is in `for..in` loops where the
function call is part of the desugaring process.
* Almost all magic functions work by directly inspecting the AST, so
they can't work without an AST fragment anyway.
* Further, none of the magic functions we have are usefully used in this
way.

Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Sora Kanosue <skanosue@roblox.com>
Co-authored-by: Talha Pathan <tpathan@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2025-04-25 14:19:27 -07:00

165 lines
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C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/NotNull.h"
#include "Luau/Substitution.h"
#include "Luau/TypeFwd.h"
#include "Luau/Unifiable.h"
#include "Luau/VisitType.h"
namespace Luau
{
struct TxnLog;
struct TypeArena;
struct TypeCheckLimits;
// A substitution which replaces generic types in a given set by free types.
struct ReplaceGenerics : Substitution
{
ReplaceGenerics(
const TxnLog* log,
TypeArena* arena,
NotNull<BuiltinTypes> builtinTypes,
TypeLevel level,
Scope* scope,
const std::vector<TypeId>& generics,
const std::vector<TypePackId>& genericPacks
)
: Substitution(log, arena)
, builtinTypes(builtinTypes)
, level(level)
, scope(scope)
, generics(generics)
, genericPacks(genericPacks)
{
}
void resetState(
const TxnLog* log,
TypeArena* arena,
NotNull<BuiltinTypes> builtinTypes,
TypeLevel level,
Scope* scope,
const std::vector<TypeId>& generics,
const std::vector<TypePackId>& genericPacks
);
NotNull<BuiltinTypes> builtinTypes;
TypeLevel level;
Scope* scope;
std::vector<TypeId> generics;
std::vector<TypePackId> genericPacks;
bool ignoreChildren(TypeId ty) override;
bool isDirty(TypeId ty) override;
bool isDirty(TypePackId tp) override;
TypeId clean(TypeId ty) override;
TypePackId clean(TypePackId tp) override;
};
// A substitution which replaces generic functions by monomorphic functions
struct Instantiation final : Substitution
{
Instantiation(const TxnLog* log, TypeArena* arena, NotNull<BuiltinTypes> builtinTypes, TypeLevel level, Scope* scope)
: Substitution(log, arena)
, builtinTypes(builtinTypes)
, level(level)
, scope(scope)
, reusableReplaceGenerics(log, arena, builtinTypes, level, scope, {}, {})
{
}
void resetState(const TxnLog* log, TypeArena* arena, NotNull<BuiltinTypes> builtinTypes, TypeLevel level, Scope* scope);
NotNull<BuiltinTypes> builtinTypes;
TypeLevel level;
Scope* scope;
ReplaceGenerics reusableReplaceGenerics;
bool ignoreChildren(TypeId ty) override;
bool isDirty(TypeId ty) override;
bool isDirty(TypePackId tp) override;
TypeId clean(TypeId ty) override;
TypePackId clean(TypePackId tp) override;
};
// Used to find if a FunctionType requires generic type cleanup during instantiation
struct GenericTypeFinder : TypeOnceVisitor
{
bool found = false;
bool visit(TypeId ty) override
{
return !found;
}
bool visit(TypePackId ty) override
{
return !found;
}
bool visit(TypeId ty, const Luau::FunctionType& ftv) override
{
if (ftv.hasNoFreeOrGenericTypes)
return false;
if (!ftv.generics.empty() || !ftv.genericPacks.empty())
found = true;
return !found;
}
bool visit(TypeId ty, const Luau::TableType& ttv) override
{
if (ttv.state == Luau::TableState::Generic)
found = true;
return !found;
}
bool visit(TypeId ty, const Luau::GenericType&) override
{
found = true;
return false;
}
bool visit(TypePackId ty, const Luau::GenericTypePack&) override
{
found = true;
return false;
}
bool visit(TypeId ty, const Luau::ExternType&) override
{
// During function instantiation, extern types are not traversed even if they have generics
return false;
}
};
/** Attempt to instantiate a type. Only used under local type inference.
*
* When given a generic function type, instantiate() will return a copy with the
* generics replaced by fresh types. Instantiation will return the same TypeId
* back if the function does not have any generics.
*
* All higher order generics are left as-is. For example, instantiation of
* <X>(<Y>(Y) -> (X, Y)) -> (X, Y) is (<Y>(Y) -> ('x, Y)) -> ('x, Y)
*
* We substitute the generic X for the free 'x, but leave the generic Y alone.
*
* Instantiation fails only when processing the type causes internal recursion
* limits to be exceeded.
*/
std::optional<TypeId> instantiate(
NotNull<BuiltinTypes> builtinTypes,
NotNull<TypeArena> arena,
NotNull<TypeCheckLimits> limits,
NotNull<Scope> scope,
TypeId ty
);
} // namespace Luau