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# What's Changed? We've been hard at work fixing bugs in the new type solver and getting it ready to go! ## Native Codegen * Specialized Luau Codegen instruction for fetching an import. As a reminder, an import is an expression like `global.thing` and covers stuff like libraries without fastcalls `coroutine.resume`) and atomic extern libraries. ## New Type Solver * Fix an issue that prevented eager generalization from working properly with OO styled code. * Avoid copying uninitialized memory in Luau attribute parsing * Improve type inference of unsealed tables. * This fixes https://github.com/luau-lang/luau/issues/1838 * and https://github.com/luau-lang/luau/issues/1859 * Infer potential singleton string keys in autocomplete when the expected index type is a union type. * Avoid creating cyclic types when reducing types of the form `t1 where t1 = refine<T, t1, Y>` * The type cloner now does the same thing for the new and old solvers. * Properly infer polarity (aka variance) for divergent table properties. (ie tables whose read type and write type are not the same) * Crash fixes. --------- Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com> Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com> Co-authored-by: Menarul Alam <malam@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "Luau/Autocomplete.h"
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#include "Luau/AstQuery.h"
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#include "Luau/TimeTrace.h"
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#include "Luau/TypeArena.h"
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#include "Luau/Module.h"
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#include "Luau/Frontend.h"
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#include "AutocompleteCore.h"
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LUAU_FASTFLAG(LuauSolverV2)
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namespace Luau
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{
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AutocompleteResult autocomplete(Frontend& frontend, const ModuleName& moduleName, Position position, StringCompletionCallback callback)
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{
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LUAU_TIMETRACE_SCOPE("Luau::autocomplete", "Autocomplete");
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LUAU_TIMETRACE_ARGUMENT("name", moduleName.c_str());
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const SourceModule* sourceModule = frontend.getSourceModule(moduleName);
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if (!sourceModule)
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return {};
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ModulePtr module;
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if (FFlag::LuauSolverV2)
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module = frontend.moduleResolver.getModule(moduleName);
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else
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module = frontend.moduleResolverForAutocomplete.getModule(moduleName);
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if (!module)
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return {};
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NotNull<BuiltinTypes> builtinTypes = frontend.builtinTypes;
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Scope* globalScope;
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if (FFlag::LuauSolverV2)
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globalScope = frontend.globals.globalScope.get();
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else
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globalScope = frontend.globalsForAutocomplete.globalScope.get();
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TypeArena typeArena;
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if (isWithinComment(*sourceModule, position))
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return {};
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std::vector<AstNode*> ancestry = findAncestryAtPositionForAutocomplete(*sourceModule, position);
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LUAU_ASSERT(!ancestry.empty());
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ScopePtr startScope = findScopeAtPosition(*module, position);
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return autocomplete_(module, builtinTypes, &typeArena, ancestry, globalScope, startScope, position, frontend.fileResolver, std::move(callback));
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}
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} // namespace Luau
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