mirror of
https://github.com/luau-lang/luau.git
synced 2024-12-14 14:11:08 +00:00
7105c81579
# What's changed? * Fixed a bug in type cloning by maintaining persistent types. * We now parse imprecise integer literals to report the imprecision as a warning to developers. * Add a compiler flag to specify the name of the statistics output file. ### New type solver * Renamed `ConstraintGraphBuilder` to `ConstraintGenerator` * LValues now take into account the type being assigned during constraint generation. * Normalization performance has been improved by 33% by replacing the an internal usage of `std::unordered_set` with `DenseHashMap`. * Normalization now has a helper to identify types that are equivalent to `unknown`, which is being used to fix some bugs in subtyping. * Uses of the old unifier in the new type solver have been eliminated. * Improved error explanations for subtyping errors in `TypeChecker2`. ### Native code generation * Expanded some of the statistics recorded during compilation to include the number of instructions and blocks. * Introduce instruction and block count limiters for controlling what bytecode is translated into native code. * Implement code generation for byteswap instruction. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com>
152 lines
4.4 KiB
C++
152 lines
4.4 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
|
|
#pragma once
|
|
|
|
#include <algorithm>
|
|
#include <string>
|
|
|
|
#include <stddef.h>
|
|
#include <stdint.h>
|
|
|
|
struct lua_State;
|
|
|
|
namespace Luau
|
|
{
|
|
namespace CodeGen
|
|
{
|
|
|
|
enum CodeGenFlags
|
|
{
|
|
// Only run native codegen for modules that have been marked with --!native
|
|
CodeGen_OnlyNativeModules = 1 << 0,
|
|
// Run native codegen for functions that the compiler considers not profitable
|
|
CodeGen_ColdFunctions = 1 << 1,
|
|
};
|
|
|
|
enum class CodeGenCompilationResult
|
|
{
|
|
Success, // Successfully generated code for at least one function
|
|
NothingToCompile, // There were no new functions to compile
|
|
|
|
CodeGenNotInitialized, // Native codegen system is not initialized
|
|
CodeGenFailed, // Native codegen failed due to an internal compiler error
|
|
AllocationFailed, // Native codegen failed due to an allocation error
|
|
};
|
|
|
|
struct CompilationStats
|
|
{
|
|
size_t bytecodeSizeBytes = 0;
|
|
size_t nativeCodeSizeBytes = 0;
|
|
size_t nativeDataSizeBytes = 0;
|
|
size_t nativeMetadataSizeBytes = 0;
|
|
|
|
uint32_t functionsCompiled = 0;
|
|
};
|
|
|
|
using AllocationCallback = void(void* context, void* oldPointer, size_t oldSize, void* newPointer, size_t newSize);
|
|
|
|
bool isSupported();
|
|
|
|
void create(lua_State* L, AllocationCallback* allocationCallback, void* allocationCallbackContext);
|
|
void create(lua_State* L);
|
|
|
|
// Builds target function and all inner functions
|
|
CodeGenCompilationResult compile(lua_State* L, int idx, unsigned int flags = 0, CompilationStats* stats = nullptr);
|
|
|
|
using AnnotatorFn = void (*)(void* context, std::string& result, int fid, int instpos);
|
|
|
|
struct AssemblyOptions
|
|
{
|
|
enum Target
|
|
{
|
|
Host,
|
|
A64,
|
|
A64_NoFeatures,
|
|
X64_Windows,
|
|
X64_SystemV,
|
|
};
|
|
|
|
Target target = Host;
|
|
|
|
unsigned int flags = 0;
|
|
|
|
bool outputBinary = false;
|
|
|
|
bool includeAssembly = false;
|
|
bool includeIr = false;
|
|
bool includeOutlinedCode = false;
|
|
|
|
// Optional annotator function can be provided to describe each instruction, it takes function id and sequential instruction id
|
|
AnnotatorFn annotator = nullptr;
|
|
void* annotatorContext = nullptr;
|
|
};
|
|
|
|
struct BlockLinearizationStats
|
|
{
|
|
unsigned int constPropInstructionCount = 0;
|
|
double timeSeconds = 0.0;
|
|
|
|
BlockLinearizationStats& operator+=(const BlockLinearizationStats& that)
|
|
{
|
|
this->constPropInstructionCount += that.constPropInstructionCount;
|
|
this->timeSeconds += that.timeSeconds;
|
|
|
|
return *this;
|
|
}
|
|
|
|
BlockLinearizationStats operator+(const BlockLinearizationStats& other) const
|
|
{
|
|
BlockLinearizationStats result(*this);
|
|
result += other;
|
|
return result;
|
|
}
|
|
};
|
|
|
|
struct LoweringStats
|
|
{
|
|
unsigned totalFunctions = 0;
|
|
unsigned skippedFunctions = 0;
|
|
int spillsToSlot = 0;
|
|
int spillsToRestore = 0;
|
|
unsigned maxSpillSlotsUsed = 0;
|
|
unsigned blocksPreOpt = 0;
|
|
unsigned blocksPostOpt = 0;
|
|
unsigned maxBlockInstructions = 0;
|
|
|
|
int regAllocErrors = 0;
|
|
int loweringErrors = 0;
|
|
|
|
BlockLinearizationStats blockLinearizationStats;
|
|
|
|
LoweringStats operator+(const LoweringStats& other) const
|
|
{
|
|
LoweringStats result(*this);
|
|
result += other;
|
|
return result;
|
|
}
|
|
|
|
LoweringStats& operator+=(const LoweringStats& that)
|
|
{
|
|
this->totalFunctions += that.totalFunctions;
|
|
this->skippedFunctions += that.skippedFunctions;
|
|
this->spillsToSlot += that.spillsToSlot;
|
|
this->spillsToRestore += that.spillsToRestore;
|
|
this->maxSpillSlotsUsed = std::max(this->maxSpillSlotsUsed, that.maxSpillSlotsUsed);
|
|
this->blocksPreOpt += that.blocksPreOpt;
|
|
this->blocksPostOpt += that.blocksPostOpt;
|
|
this->maxBlockInstructions = std::max(this->maxBlockInstructions, that.maxBlockInstructions);
|
|
this->regAllocErrors += that.regAllocErrors;
|
|
this->loweringErrors += that.loweringErrors;
|
|
this->blockLinearizationStats += that.blockLinearizationStats;
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
// Generates assembly for target function and all inner functions
|
|
std::string getAssembly(lua_State* L, int idx, AssemblyOptions options = {}, LoweringStats* stats = nullptr);
|
|
|
|
using PerfLogFn = void (*)(void* context, uintptr_t addr, unsigned size, const char* symbol);
|
|
|
|
void setPerfLog(void* context, PerfLogFn logFn);
|
|
|
|
} // namespace CodeGen
|
|
} // namespace Luau
|