luau/Analysis/include/Luau/Module.h
ayoungbloodrbx 6b33251b89
Sync to upstream/release/667 (#1754)
After a very auspicious release last week, we have a new bevy of changes
for you!

## What's Changed

### Deprecated Attribute

This release includes an implementation of the `@deprecated` attribute
proposed in [this
RFC](https://rfcs.luau.org/syntax-attribute-functions-deprecated.html).
It relies on the new type solver to propagate deprecation information
from function and method AST nodes to the corresponding type objects.
These objects are queried by a linter pass when it encounters local,
global, or indexed variables, to issue deprecation warnings. Uses of
deprecated functions and methods in recursion are ignored. To support
deprecation of class methods, the parser has been extended to allow
attribute declarations on class methods. The implementation does not
support parameters, so it is not currently possible for users to
customize deprecation messages.

### General

- Add a limit for normalization of function types.

### New Type Solver

- Fix type checker to accept numbers as concat operands (Fixes #1671).
- Fix user-defined type functions failing when used inside type
aliases/nested calls (Fixes #1738, Fixes #1679).
- Improve constraint generation for overloaded functions (in part thanks
to @vvatheus in #1694).
- Improve type inference for indexers on table literals, especially when
passing table literals directly as a function call argument.
- Equate regular error type and intersection with a negation of an error
type.
- Avoid swapping types in 2-part union when RHS is optional.
- Use simplification when doing `~nil` refinements.
- `len<>` now works on metatables without `__len` function.

### AST

- Retain source information for `AstTypeUnion` and
`AstTypeIntersection`.

### Transpiler

- Print attributes on functions.

### Parser

- Allow types in indexers to begin with string literals by @jackdotink
in #1750.

### Autocomplete

- Evaluate user-defined type functions in ill-formed source code to
provide autocomplete.
- Fix the start location of functions that have attributes.
- Implement better fragment selection.

### Internal Contributors

Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Sora Kanosue <skanosue@roblox.com>
Co-authored-by: Talha Pathan <tpathan@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

**Full Changelog**:
https://github.com/luau-lang/luau/compare/0.666...0.667

---------

Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com>
Co-authored-by: Menarul Alam <malam@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
2025-03-28 16:15:46 -07:00

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Error.h"
#include "Luau/Linter.h"
#include "Luau/FileResolver.h"
#include "Luau/ParseOptions.h"
#include "Luau/ParseResult.h"
#include "Luau/Scope.h"
#include "Luau/TypeArena.h"
#include "Luau/DataFlowGraph.h"
#include <memory>
#include <vector>
#include <unordered_map>
#include <optional>
LUAU_FASTFLAG(LuauIncrementalAutocompleteCommentDetection)
namespace Luau
{
using LogLuauProc = void (*)(std::string_view, std::string_view);
extern LogLuauProc logLuau;
void setLogLuau(LogLuauProc ll);
void resetLogLuauProc();
struct Module;
using ScopePtr = std::shared_ptr<struct Scope>;
using ModulePtr = std::shared_ptr<Module>;
class AstType;
class AstTypePack;
/// Root of the AST of a parsed source file
struct SourceModule
{
ModuleName name; // Module identifier or a filename
std::string humanReadableName;
SourceCode::Type type = SourceCode::None;
std::optional<std::string> environmentName;
bool cyclic = false;
std::shared_ptr<Allocator> allocator;
std::shared_ptr<AstNameTable> names;
std::vector<ParseError> parseErrors;
AstStatBlock* root = nullptr;
std::optional<Mode> mode;
std::vector<HotComment> hotcomments;
std::vector<Comment> commentLocations;
SourceModule()
: allocator(new Allocator)
, names(new AstNameTable(*allocator))
{
}
};
bool isWithinComment(const std::vector<Comment>& commentLocations, Position pos);
bool isWithinComment(const SourceModule& sourceModule, Position pos);
bool isWithinComment(const ParseResult& result, Position pos);
struct RequireCycle
{
Location location;
std::vector<ModuleName> path; // one of the paths for a require() to go all the way back to the originating module
};
struct Module
{
~Module();
// TODO: Clip this when we clip FFlagLuauSolverV2
bool checkedInNewSolver = false;
ModuleName name;
std::string humanReadableName;
TypeArena interfaceTypes;
TypeArena internalTypes;
// Scopes and AST types refer to parse data, so we need to keep that alive
std::shared_ptr<Allocator> allocator;
std::shared_ptr<AstNameTable> names;
AstStatBlock* root = nullptr;
std::vector<std::pair<Location, ScopePtr>> scopes; // never empty
DenseHashMap<const AstExpr*, TypeId> astTypes{nullptr};
DenseHashMap<const AstExpr*, TypePackId> astTypePacks{nullptr};
DenseHashMap<const AstExpr*, TypeId> astExpectedTypes{nullptr};
// For AST nodes that are function calls, this map provides the
// unspecialized type of the function that was called. If a function call
// resolves to a __call metamethod application, this map will point at that
// metamethod.
//
// This is useful for type checking and Signature Help.
DenseHashMap<const AstNode*, TypeId> astOriginalCallTypes{nullptr};
// The specialization of a function that was selected. If the function is
// generic, those generic type parameters will be replaced with the actual
// types that were passed. If the function is an overload, this map will
// point at the specific overloads that were selected.
DenseHashMap<const AstNode*, TypeId> astOverloadResolvedTypes{nullptr};
// Only used with for...in loops. The computed type of the next() function
// is kept here for type checking.
DenseHashMap<const AstNode*, TypeId> astForInNextTypes{nullptr};
DenseHashMap<const AstType*, TypeId> astResolvedTypes{nullptr};
DenseHashMap<const AstTypePack*, TypePackId> astResolvedTypePacks{nullptr};
// The computed result type of a compound assignment. (eg foo += 1)
//
// Type checking uses this to check that the result of such an operation is
// actually compatible with the left-side operand.
DenseHashMap<const AstStat*, TypeId> astCompoundAssignResultTypes{nullptr};
DenseHashMap<TypeId, std::vector<std::pair<Location, TypeId>>> upperBoundContributors{nullptr};
// Map AST nodes to the scope they create. Cannot be NotNull<Scope> because
// we need a sentinel value for the map.
DenseHashMap<const AstNode*, Scope*> astScopes{nullptr};
std::unordered_map<Name, TypeId> declaredGlobals;
ErrorVec errors;
LintResult lintResult;
Mode mode;
SourceCode::Type type;
double checkDurationSec = 0.0;
bool timeout = false;
bool cancelled = false;
TypePackId returnType = nullptr;
std::unordered_map<Name, TypeFun> exportedTypeBindings;
// Arenas related to the DFG must persist after the DFG no longer exists, as
// Module objects maintain raw pointers to objects in these arenas.
DefArena defArena;
RefinementKeyArena keyArena;
bool hasModuleScope() const;
ScopePtr getModuleScope() const;
// Once a module has been typechecked, we clone its public interface into a
// separate arena. This helps us to force Type ownership into a DAG rather
// than a DCG.
void clonePublicInterface(NotNull<BuiltinTypes> builtinTypes, InternalErrorReporter& ice);
};
} // namespace Luau