luau/Analysis/include/Luau/RecursionCounter.h
ayoungbloodrbx 66202dc4ac
Sync to upstream/release/684 (#1930)
## General
- Support AstStatDeclareGlobal output as a source string (via
@karl-police in #1889)
- Luau heap dump correctly reports the size of a string, now including
overhead for the string type
- Prevent yields from Luau `xpcall` error handling function.
 
## Analysis
- Avoid exponential blowup when normalizing union of normalized free
variables.
- Fix type pack-related bugs that caused infinite recursion when:
  - A generic type pack was bound to itself during subtyping.
- In type pack flattening, when that same generic type pack was now
being bound another generic type pack which contained it.
- Properly simplify `any & (*error-type* | string)` to `*error-type* |
*error-type* | string` instead of hanging due to creating a huge union
type.

---

Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Sora Kanosue <skanosue@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com>
Co-authored-by: Menarul Alam <malam@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
2025-07-25 15:33:42 -07:00

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C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Common.h"
#include "Luau/Error.h"
#include <stdexcept>
#include <exception>
namespace Luau
{
struct RecursionLimitException : public InternalCompilerError
{
RecursionLimitException(const std::string system)
: InternalCompilerError("Internal recursion counter limit exceeded in " + system)
{
}
};
struct RecursionCounter
{
RecursionCounter(int* count)
: count(count)
{
++(*count);
}
~RecursionCounter()
{
LUAU_ASSERT(*count > 0);
--(*count);
}
protected:
int* count;
};
struct RecursionLimiter : RecursionCounter
{
RecursionLimiter(const std::string system, int* count, int limit)
: RecursionCounter(count)
{
if (limit > 0 && *count > limit)
{
throw RecursionLimitException(system);
}
}
};
} // namespace Luau