luau/Analysis/include/Luau/OverloadResolution.h
Vighnesh-V e190754565
Sync to upstream/release/680 (#1894)
# What's Changed?

This week includes many changes to bring the behaviours of the Old and
New Luau Type Solver more in line.
* The old solver now stringifies tables identically to the new solver.
Sealed tables are stringified as `{ ... }` and unsealed tables are
represented by `{| ... |}`, regardless of your choice of solver.


## New Type Solver

* Miscellaneous fixes to make the Luau Frontend able to dynamically
toggle which solve is used.
* Small fixes to reduce instances of nondeterminism of the New Type
Solver.
* Issue an error when a function that has multiple non-viable overloads
is used.
* Subtyping now returns more information about the generics for type
inference to consume.
* Stop stuck type-functions from blocking type inference. This should
lead to fewer instances of 'type inference failed to complete'.

## Fragment Autocomplete
* Fixed a bug where incremental autocomplete wouldn't be able to provide
results directly on a required module script.
`require(script.Module).{request completions here}` will now recommend
the properties returned by the required object.

---
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Sora Kanosue <skanosue@roblox.com>
Co-authored-by: Talha Pathan <tpathan@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
2025-06-27 13:14:36 -07:00

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C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Ast.h"
#include "Luau/EqSatSimplification.h"
#include "Luau/Error.h"
#include "Luau/InsertionOrderedMap.h"
#include "Luau/Location.h"
#include "Luau/NotNull.h"
#include "Luau/Subtyping.h"
#include "Luau/TypeFwd.h"
namespace Luau
{
struct BuiltinTypes;
struct TypeArena;
struct Scope;
struct InternalErrorReporter;
struct TypeCheckLimits;
struct Subtyping;
class Normalizer;
struct OverloadResolver
{
enum Analysis
{
Ok,
TypeIsNotAFunction,
ArityMismatch,
OverloadIsNonviable, // Arguments were incompatible with the overloads parameters but were otherwise compatible by arity
};
OverloadResolver(
NotNull<BuiltinTypes> builtinTypes,
NotNull<TypeArena> arena,
NotNull<Simplifier> simplifier,
NotNull<Normalizer> normalizer,
NotNull<TypeFunctionRuntime> typeFunctionRuntime,
NotNull<Scope> scope,
NotNull<InternalErrorReporter> reporter,
NotNull<TypeCheckLimits> limits,
Location callLocation
);
NotNull<BuiltinTypes> builtinTypes;
NotNull<TypeArena> arena;
NotNull<Simplifier> simplifier;
NotNull<Normalizer> normalizer;
NotNull<TypeFunctionRuntime> typeFunctionRuntime;
NotNull<Scope> scope;
NotNull<InternalErrorReporter> ice;
NotNull<TypeCheckLimits> limits;
Subtyping subtyping;
Location callLoc;
// Resolver results
std::vector<TypeId> ok;
std::vector<TypeId> nonFunctions;
std::vector<std::pair<TypeId, ErrorVec>> arityMismatches;
std::vector<std::pair<TypeId, ErrorVec>> nonviableOverloads;
InsertionOrderedMap<TypeId, std::pair<OverloadResolver::Analysis, size_t>> resolution;
std::pair<OverloadResolver::Analysis, TypeId> selectOverload(TypeId ty, TypePackId args, bool useFreeTypeBounds);
void resolve(TypeId fnTy, const TypePack* args, AstExpr* selfExpr, const std::vector<AstExpr*>* argExprs);
private:
std::optional<ErrorVec> testIsSubtype(const Location& location, TypeId subTy, TypeId superTy);
std::optional<ErrorVec> testIsSubtype(const Location& location, TypePackId subTy, TypePackId superTy);
std::pair<Analysis, ErrorVec> checkOverload(
TypeId fnTy,
const TypePack* args,
AstExpr* fnLoc,
const std::vector<AstExpr*>* argExprs,
bool callMetamethodOk = true
);
static bool isLiteral(AstExpr* expr);
LUAU_NOINLINE
std::pair<Analysis, ErrorVec> checkOverload_(
TypeId fnTy,
const FunctionType* fn,
const TypePack* args,
AstExpr* fnExpr,
const std::vector<AstExpr*>* argExprs
);
size_t indexof(Analysis analysis);
void add(Analysis analysis, TypeId ty, ErrorVec&& errors);
void maybeEmplaceError(
ErrorVec* errors,
Location argLocation,
const SubtypingReasoning* reason,
std::optional<TypeId> failedSubTy,
std::optional<TypeId> failedSuperTy
) const;
};
struct SolveResult
{
enum OverloadCallResult
{
Ok,
CodeTooComplex,
OccursCheckFailed,
NoMatchingOverload,
};
OverloadCallResult result;
std::optional<TypePackId> typePackId; // nullopt if result != Ok
TypeId overloadToUse = nullptr;
TypeId inferredTy = nullptr;
DenseHashMap<TypeId, std::vector<TypeId>> expandedFreeTypes{nullptr};
};
// Helper utility, presently used for binary operator type functions.
//
// Given a function and a set of arguments, select a suitable overload.
SolveResult solveFunctionCall(
NotNull<TypeArena> arena,
NotNull<BuiltinTypes> builtinTypes,
NotNull<Simplifier> simplifier,
NotNull<Normalizer> normalizer,
NotNull<TypeFunctionRuntime> typeFunctionRuntime,
NotNull<InternalErrorReporter> iceReporter,
NotNull<TypeCheckLimits> limits,
NotNull<Scope> scope,
const Location& location,
TypeId fn,
TypePackId argsPack
);
} // namespace Luau