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https://github.com/luau-lang/luau.git
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36e0e64715
* Include `windows.h` rather than `Windows.h` to make things compile on MinGW. * Custom implementation of timegm/os.time for all platforms * Disable builtin constant folding when getfenv/setfenv are used * Fixes https://github.com/Roblox/luau/issues/1042 * Fixes https://github.com/Roblox/luau/issues/1043 New Type Checker * Initial work toward type states. * Rework most overloadable operators to use type families. * Initial work toward our new nonstrict mode. Native Codegen * Fix native code generation for dead loops * Annotate top-level functions as cold * Slightly smaller/faster x64 Luau calls * emitInstCall used to not set savedpc itself, but now it does for consistency with all other implementations * Implement cmov support for X64 * Fix assertion in luau-compile when module is empty * Optimize A64 calls at some code size cost * Inline constant array index offset into the load/store instruction * Increase x64 spill slots from 5 to 13 --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com>
205 lines
4.8 KiB
C++
205 lines
4.8 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "Luau/Scope.h"
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LUAU_FASTFLAG(DebugLuauDeferredConstraintResolution);
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namespace Luau
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{
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Scope::Scope(TypePackId returnType)
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: parent(nullptr)
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, returnType(returnType)
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, level(TypeLevel())
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{
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}
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Scope::Scope(const ScopePtr& parent, int subLevel)
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: parent(parent)
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, returnType(parent->returnType)
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, level(parent->level.incr())
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{
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level = level.incr();
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level.subLevel = subLevel;
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}
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void Scope::addBuiltinTypeBinding(const Name& name, const TypeFun& tyFun)
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{
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exportedTypeBindings[name] = tyFun;
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builtinTypeNames.insert(name);
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}
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std::optional<TypeId> Scope::lookup(Symbol sym) const
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{
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auto r = const_cast<Scope*>(this)->lookupEx(sym);
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if (r)
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return r->first->typeId;
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else
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return std::nullopt;
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}
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std::optional<std::pair<Binding*, Scope*>> Scope::lookupEx(Symbol sym)
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{
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Scope* s = this;
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while (true)
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{
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auto it = s->bindings.find(sym);
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if (it != s->bindings.end())
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return std::pair{&it->second, s};
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if (s->parent)
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s = s->parent.get();
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else
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return std::nullopt;
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}
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}
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std::optional<TypeId> Scope::lookupLValue(DefId def) const
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{
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for (const Scope* current = this; current; current = current->parent.get())
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{
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if (auto ty = current->lvalueTypes.find(def))
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return *ty;
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}
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return std::nullopt;
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}
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// TODO: We might kill Scope::lookup(Symbol) once data flow is fully fleshed out with type states and control flow analysis.
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std::optional<TypeId> Scope::lookup(DefId def) const
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{
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for (const Scope* current = this; current; current = current->parent.get())
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{
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if (auto ty = current->rvalueRefinements.find(def))
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return *ty;
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if (auto ty = current->lvalueTypes.find(def))
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return *ty;
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}
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return std::nullopt;
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}
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std::optional<TypeFun> Scope::lookupType(const Name& name) const
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{
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const Scope* scope = this;
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while (true)
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{
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auto it = scope->exportedTypeBindings.find(name);
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if (it != scope->exportedTypeBindings.end())
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return it->second;
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it = scope->privateTypeBindings.find(name);
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if (it != scope->privateTypeBindings.end())
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return it->second;
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if (scope->parent)
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scope = scope->parent.get();
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else
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return std::nullopt;
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}
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}
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std::optional<TypeFun> Scope::lookupImportedType(const Name& moduleAlias, const Name& name) const
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{
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const Scope* scope = this;
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while (scope)
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{
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auto it = scope->importedTypeBindings.find(moduleAlias);
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if (it == scope->importedTypeBindings.end())
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{
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scope = scope->parent.get();
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continue;
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}
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auto it2 = it->second.find(name);
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if (it2 == it->second.end())
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{
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scope = scope->parent.get();
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continue;
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}
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return it2->second;
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}
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return std::nullopt;
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}
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std::optional<TypePackId> Scope::lookupPack(const Name& name) const
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{
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const Scope* scope = this;
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while (true)
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{
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auto it = scope->privateTypePackBindings.find(name);
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if (it != scope->privateTypePackBindings.end())
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return it->second;
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if (scope->parent)
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scope = scope->parent.get();
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else
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return std::nullopt;
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}
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}
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std::optional<Binding> Scope::linearSearchForBinding(const std::string& name, bool traverseScopeChain) const
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{
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const Scope* scope = this;
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while (scope)
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{
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for (const auto& [n, binding] : scope->bindings)
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{
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if (n.local && n.local->name == name.c_str())
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return binding;
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else if (n.global.value && n.global == name.c_str())
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return binding;
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}
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scope = scope->parent.get();
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if (!traverseScopeChain)
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break;
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}
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return std::nullopt;
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}
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// Updates the `this` scope with the refinements from the `childScope` excluding ones that doesn't exist in `this`.
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void Scope::inheritRefinements(const ScopePtr& childScope)
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{
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if (FFlag::DebugLuauDeferredConstraintResolution)
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{
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for (const auto& [k, a] : childScope->rvalueRefinements)
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{
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if (lookup(NotNull{k}))
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rvalueRefinements[k] = a;
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}
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}
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for (const auto& [k, a] : childScope->refinements)
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{
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Symbol symbol = getBaseSymbol(k);
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if (lookup(symbol))
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refinements[k] = a;
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}
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}
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bool subsumesStrict(Scope* left, Scope* right)
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{
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while (right)
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{
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if (right->parent.get() == left)
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return true;
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right = right->parent.get();
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}
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return false;
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}
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bool subsumes(Scope* left, Scope* right)
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{
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return left == right || subsumesStrict(left, right);
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}
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} // namespace Luau
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