luau/Analysis/src/Scope.cpp
Andy Friesen 36e0e64715
Sync to upstream/release/598 (#1063)
* Include `windows.h` rather than `Windows.h` to make things compile on
MinGW.
* Custom implementation of timegm/os.time for all platforms
* Disable builtin constant folding when getfenv/setfenv are used
* Fixes https://github.com/Roblox/luau/issues/1042
* Fixes https://github.com/Roblox/luau/issues/1043

New Type Checker

* Initial work toward type states.
* Rework most overloadable operators to use type families.
* Initial work toward our new nonstrict mode.


Native Codegen

* Fix native code generation for dead loops
* Annotate top-level functions as cold
* Slightly smaller/faster x64 Luau calls
* emitInstCall used to not set savedpc itself, but now it does for
consistency with all other implementations
* Implement cmov support for X64
* Fix assertion in luau-compile when module is empty
* Optimize A64 calls at some code size cost
* Inline constant array index offset into the load/store instruction
* Increase x64 spill slots from 5 to 13

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
2023-10-06 12:02:32 -07:00

205 lines
4.8 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/Scope.h"
LUAU_FASTFLAG(DebugLuauDeferredConstraintResolution);
namespace Luau
{
Scope::Scope(TypePackId returnType)
: parent(nullptr)
, returnType(returnType)
, level(TypeLevel())
{
}
Scope::Scope(const ScopePtr& parent, int subLevel)
: parent(parent)
, returnType(parent->returnType)
, level(parent->level.incr())
{
level = level.incr();
level.subLevel = subLevel;
}
void Scope::addBuiltinTypeBinding(const Name& name, const TypeFun& tyFun)
{
exportedTypeBindings[name] = tyFun;
builtinTypeNames.insert(name);
}
std::optional<TypeId> Scope::lookup(Symbol sym) const
{
auto r = const_cast<Scope*>(this)->lookupEx(sym);
if (r)
return r->first->typeId;
else
return std::nullopt;
}
std::optional<std::pair<Binding*, Scope*>> Scope::lookupEx(Symbol sym)
{
Scope* s = this;
while (true)
{
auto it = s->bindings.find(sym);
if (it != s->bindings.end())
return std::pair{&it->second, s};
if (s->parent)
s = s->parent.get();
else
return std::nullopt;
}
}
std::optional<TypeId> Scope::lookupLValue(DefId def) const
{
for (const Scope* current = this; current; current = current->parent.get())
{
if (auto ty = current->lvalueTypes.find(def))
return *ty;
}
return std::nullopt;
}
// TODO: We might kill Scope::lookup(Symbol) once data flow is fully fleshed out with type states and control flow analysis.
std::optional<TypeId> Scope::lookup(DefId def) const
{
for (const Scope* current = this; current; current = current->parent.get())
{
if (auto ty = current->rvalueRefinements.find(def))
return *ty;
if (auto ty = current->lvalueTypes.find(def))
return *ty;
}
return std::nullopt;
}
std::optional<TypeFun> Scope::lookupType(const Name& name) const
{
const Scope* scope = this;
while (true)
{
auto it = scope->exportedTypeBindings.find(name);
if (it != scope->exportedTypeBindings.end())
return it->second;
it = scope->privateTypeBindings.find(name);
if (it != scope->privateTypeBindings.end())
return it->second;
if (scope->parent)
scope = scope->parent.get();
else
return std::nullopt;
}
}
std::optional<TypeFun> Scope::lookupImportedType(const Name& moduleAlias, const Name& name) const
{
const Scope* scope = this;
while (scope)
{
auto it = scope->importedTypeBindings.find(moduleAlias);
if (it == scope->importedTypeBindings.end())
{
scope = scope->parent.get();
continue;
}
auto it2 = it->second.find(name);
if (it2 == it->second.end())
{
scope = scope->parent.get();
continue;
}
return it2->second;
}
return std::nullopt;
}
std::optional<TypePackId> Scope::lookupPack(const Name& name) const
{
const Scope* scope = this;
while (true)
{
auto it = scope->privateTypePackBindings.find(name);
if (it != scope->privateTypePackBindings.end())
return it->second;
if (scope->parent)
scope = scope->parent.get();
else
return std::nullopt;
}
}
std::optional<Binding> Scope::linearSearchForBinding(const std::string& name, bool traverseScopeChain) const
{
const Scope* scope = this;
while (scope)
{
for (const auto& [n, binding] : scope->bindings)
{
if (n.local && n.local->name == name.c_str())
return binding;
else if (n.global.value && n.global == name.c_str())
return binding;
}
scope = scope->parent.get();
if (!traverseScopeChain)
break;
}
return std::nullopt;
}
// Updates the `this` scope with the refinements from the `childScope` excluding ones that doesn't exist in `this`.
void Scope::inheritRefinements(const ScopePtr& childScope)
{
if (FFlag::DebugLuauDeferredConstraintResolution)
{
for (const auto& [k, a] : childScope->rvalueRefinements)
{
if (lookup(NotNull{k}))
rvalueRefinements[k] = a;
}
}
for (const auto& [k, a] : childScope->refinements)
{
Symbol symbol = getBaseSymbol(k);
if (lookup(symbol))
refinements[k] = a;
}
}
bool subsumesStrict(Scope* left, Scope* right)
{
while (right)
{
if (right->parent.get() == left)
return true;
right = right->parent.get();
}
return false;
}
bool subsumes(Scope* left, Scope* right)
{
return left == right || subsumesStrict(left, right);
}
} // namespace Luau