mirror of
https://github.com/luau-lang/luau.git
synced 2024-12-14 22:21:10 +00:00
d50b079325
- Rework transaction log used for type checking which should result in more robust type checking internals with fewer bugs - Reduce the amount of memory consumed by type checker on large module graphs - Type checker now errors on attempts to change the type of imported module fields - The return type of newproxy is now any (fixes #296) - Implement new number printing algorithm (Schubfach) which makes tostring() produce precise (round-trippable) and short decimal output up to 10x faster - Fix lua_Debug::linedefined to point to the line with the function definition instead of the first statement (fixes #265) - Fix minor bugs in Tab completion in Repl - Repl now saves/restores command history in ~/.luau_history
252 lines
6.5 KiB
C++
252 lines
6.5 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Bytecode.h"
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#include "Luau/DenseHash.h"
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#include <string>
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namespace Luau
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{
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class BytecodeEncoder
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{
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public:
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virtual ~BytecodeEncoder() {}
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virtual uint8_t encodeOp(uint8_t op) = 0;
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};
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class BytecodeBuilder
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{
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public:
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// BytecodeBuilder does *not* copy the data passed via StringRef; instead, it keeps the ref around until finalize()
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// Please be careful with the lifetime of the data that's being passed because of this.
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// The safe and correct pattern is to only build StringRefs out of pieces of AST (AstName or AstArray<>) that are backed by AstAllocator.
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// Note that you must finalize() the builder before the Allocator backing the Ast is destroyed.
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struct StringRef
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{
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// To construct a StringRef, use sref() from Compiler.cpp.
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const char* data = nullptr;
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size_t length = 0;
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bool operator==(const StringRef& other) const;
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};
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struct TableShape
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{
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static const unsigned int kMaxLength = 32;
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int32_t keys[kMaxLength];
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unsigned int length = 0;
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bool operator==(const TableShape& other) const;
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};
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BytecodeBuilder(BytecodeEncoder* encoder = 0);
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uint32_t beginFunction(uint8_t numparams, bool isvararg = false);
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void endFunction(uint8_t maxstacksize, uint8_t numupvalues);
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void setMainFunction(uint32_t fid);
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int32_t addConstantNil();
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int32_t addConstantBoolean(bool value);
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int32_t addConstantNumber(double value);
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int32_t addConstantString(StringRef value);
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int32_t addImport(uint32_t iid);
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int32_t addConstantTable(const TableShape& shape);
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int32_t addConstantClosure(uint32_t fid);
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int16_t addChildFunction(uint32_t fid);
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void emitABC(LuauOpcode op, uint8_t a, uint8_t b, uint8_t c);
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void emitAD(LuauOpcode op, uint8_t a, int16_t d);
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void emitE(LuauOpcode op, int32_t e);
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void emitAux(uint32_t aux);
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size_t emitLabel();
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[[nodiscard]] bool patchJumpD(size_t jumpLabel, size_t targetLabel);
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[[nodiscard]] bool patchSkipC(size_t jumpLabel, size_t targetLabel);
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void foldJumps();
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void expandJumps();
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void setDebugFunctionName(StringRef name);
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void setDebugFunctionLineDefined(int line);
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void setDebugLine(int line);
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void pushDebugLocal(StringRef name, uint8_t reg, uint32_t startpc, uint32_t endpc);
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void pushDebugUpval(StringRef name);
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uint32_t getDebugPC() const;
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void finalize();
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enum DumpFlags
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{
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Dump_Code = 1 << 0,
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Dump_Lines = 1 << 1,
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Dump_Source = 1 << 2,
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Dump_Locals = 1 << 3,
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};
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void setDumpFlags(uint32_t flags)
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{
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dumpFlags = flags;
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dumpFunctionPtr = &BytecodeBuilder::dumpCurrentFunction;
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}
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void setDumpSource(const std::string& source);
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const std::string& getBytecode() const
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{
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LUAU_ASSERT(!bytecode.empty()); // did you forget to call finalize?
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return bytecode;
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}
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std::string dumpFunction(uint32_t id) const;
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std::string dumpEverything() const;
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static uint32_t getImportId(int32_t id0);
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static uint32_t getImportId(int32_t id0, int32_t id1);
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static uint32_t getImportId(int32_t id0, int32_t id1, int32_t id2);
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static uint32_t getStringHash(StringRef key);
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static std::string getError(const std::string& message);
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private:
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struct Constant
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{
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enum Type
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{
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Type_Nil,
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Type_Boolean,
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Type_Number,
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Type_String,
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Type_Import,
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Type_Table,
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Type_Closure,
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};
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Type type;
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union
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{
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bool valueBoolean;
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double valueNumber;
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unsigned int valueString; // index into string table
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uint32_t valueImport; // 10-10-10-2 encoded import id
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uint32_t valueTable; // index into tableShapes[]
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uint32_t valueClosure; // index of function in global list
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};
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};
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struct ConstantKey
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{
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Constant::Type type;
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// Note: this stores value* from Constant; when type is Number_Double, this stores the same bits as double does but in uint64_t.
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uint64_t value;
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bool operator==(const ConstantKey& key) const
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{
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return type == key.type && value == key.value;
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}
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};
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struct Function
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{
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std::string data;
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uint8_t maxstacksize = 0;
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uint8_t numparams = 0;
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uint8_t numupvalues = 0;
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bool isvararg = false;
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unsigned int debugname = 0;
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int debuglinedefined = 0;
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std::string dump;
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std::string dumpname;
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};
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struct DebugLocal
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{
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unsigned int name;
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uint8_t reg;
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uint32_t startpc;
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uint32_t endpc;
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};
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struct DebugUpval
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{
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unsigned int name;
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};
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struct Jump
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{
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uint32_t source;
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uint32_t target;
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};
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struct StringRefHash
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{
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size_t operator()(const StringRef& v) const;
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};
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struct ConstantKeyHash
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{
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size_t operator()(const ConstantKey& key) const;
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};
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struct TableShapeHash
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{
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size_t operator()(const TableShape& v) const;
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};
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std::vector<Function> functions;
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uint32_t currentFunction = ~0u;
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uint32_t mainFunction = ~0u;
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std::vector<uint32_t> insns;
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std::vector<int> lines;
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std::vector<Constant> constants;
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std::vector<uint32_t> protos;
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std::vector<Jump> jumps;
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std::vector<TableShape> tableShapes;
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bool hasLongJumps = false;
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DenseHashMap<ConstantKey, int32_t, ConstantKeyHash> constantMap;
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DenseHashMap<TableShape, int32_t, TableShapeHash> tableShapeMap;
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int debugLine = 0;
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std::vector<DebugLocal> debugLocals;
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std::vector<DebugUpval> debugUpvals;
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DenseHashMap<StringRef, unsigned int, StringRefHash> stringTable;
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BytecodeEncoder* encoder = nullptr;
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std::string bytecode;
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uint32_t dumpFlags = 0;
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std::vector<std::string> dumpSource;
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std::string (BytecodeBuilder::*dumpFunctionPtr)() const = nullptr;
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void validate() const;
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std::string dumpCurrentFunction() const;
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const uint32_t* dumpInstruction(const uint32_t* opcode, std::string& output) const;
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void writeFunction(std::string& ss, uint32_t id) const;
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void writeLineInfo(std::string& ss) const;
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void writeStringTable(std::string& ss) const;
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int32_t addConstant(const ConstantKey& key, const Constant& value);
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unsigned int addStringTableEntry(StringRef value);
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};
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} // namespace Luau
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