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All of our changes this week have been focused on the new type solver and the JIT. As we march toward feature parity with the old solver, we've tightened up a bunch of lingering issues with overload resolution, unsealed tables, and type normalization. We've also fixed a bunch of crashes and assertion failures in the new solver. On the JIT front, we've started work on an A64 backend, improved the IR analysis in a bunch of cases, and implemented assembly generation for the builtin functions `type()` and `typeof()`. --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
36 lines
731 B
C++
36 lines
731 B
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include <memory>
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namespace Luau
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{
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struct Scope;
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using ScopePtr = std::shared_ptr<Scope>;
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enum class ControlFlow
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{
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None = 0b00001,
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Returns = 0b00010,
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Throws = 0b00100,
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Break = 0b01000, // Currently unused.
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Continue = 0b10000, // Currently unused.
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};
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inline ControlFlow operator&(ControlFlow a, ControlFlow b)
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{
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return ControlFlow(int(a) & int(b));
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}
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inline ControlFlow operator|(ControlFlow a, ControlFlow b)
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{
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return ControlFlow(int(a) | int(b));
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}
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inline bool matches(ControlFlow a, ControlFlow b)
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{
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return (a & b) != ControlFlow(0);
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}
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} // namespace Luau
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