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### What's New? * Fragment Autocomplete: a new API allows for type checking a small fragment of code against an existing file, significantly speeding up autocomplete performance in large files. ### New Solver * E-Graphs have landed: this is an ongoing approach to make the new type solver simplify types in a more consistent and principled manner, based on similar work (see: https://egraphs-good.github.io/). * Adds support for exporting / local user type functions (previously they were always exported). * Fixes a set of bugs in which the new solver will fail to complete inference for simple expressions with just literals and operators. ### General Updates * Requiring a path with a ".lua" or ".luau" extension will now have a bespoke error suggesting to remove said extension. * Fixes a bug in which whether two `Luau::Symbol`s are equal depends on whether the new solver is enabled. --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
27 lines
643 B
C++
27 lines
643 B
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/AutocompleteTypes.h"
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namespace Luau
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{
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struct Module;
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struct FileResolver;
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using ModulePtr = std::shared_ptr<Module>;
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using ModuleName = std::string;
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AutocompleteResult autocomplete_(
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const ModulePtr& module,
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NotNull<BuiltinTypes> builtinTypes,
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TypeArena* typeArena,
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std::vector<AstNode*>& ancestry,
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Scope* globalScope,
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const ScopePtr& scopeAtPosition,
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Position position,
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FileResolver* fileResolver,
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StringCompletionCallback callback
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);
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} // namespace Luau
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