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# What's Changed? This week includes many changes to bring the behaviours of the Old and New Luau Type Solver more in line. * The old solver now stringifies tables identically to the new solver. Sealed tables are stringified as `{ ... }` and unsealed tables are represented by `{| ... |}`, regardless of your choice of solver. ## New Type Solver * Miscellaneous fixes to make the Luau Frontend able to dynamically toggle which solve is used. * Small fixes to reduce instances of nondeterminism of the New Type Solver. * Issue an error when a function that has multiple non-viable overloads is used. * Subtyping now returns more information about the generics for type inference to consume. * Stop stuck type-functions from blocking type inference. This should lead to fewer instances of 'type inference failed to complete'. ## Fragment Autocomplete * Fixed a bug where incremental autocomplete wouldn't be able to provide results directly on a required module script. `require(script.Module).{request completions here}` will now recommend the properties returned by the required object. --- Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Sora Kanosue <skanosue@roblox.com> Co-authored-by: Talha Pathan <tpathan@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "Luau/Autocomplete.h"
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#include "Luau/AstQuery.h"
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#include "Luau/TimeTrace.h"
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#include "Luau/TypeArena.h"
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#include "Luau/Module.h"
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#include "Luau/Frontend.h"
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#include "AutocompleteCore.h"
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LUAU_FASTFLAG(LuauSolverV2)
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namespace Luau
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{
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AutocompleteResult autocomplete(Frontend& frontend, const ModuleName& moduleName, Position position, StringCompletionCallback callback)
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{
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LUAU_TIMETRACE_SCOPE("Luau::autocomplete", "Autocomplete");
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LUAU_TIMETRACE_ARGUMENT("name", moduleName.c_str());
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const SourceModule* sourceModule = frontend.getSourceModule(moduleName);
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if (!sourceModule)
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return {};
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ModulePtr module;
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if (frontend.getLuauSolverMode() == SolverMode::New)
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module = frontend.moduleResolver.getModule(moduleName);
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else
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module = frontend.moduleResolverForAutocomplete.getModule(moduleName);
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if (!module)
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return {};
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NotNull<BuiltinTypes> builtinTypes = frontend.builtinTypes;
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Scope* globalScope;
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if (frontend.getLuauSolverMode() == SolverMode::New)
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globalScope = frontend.globals.globalScope.get();
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else
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globalScope = frontend.globalsForAutocomplete.globalScope.get();
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TypeArena typeArena;
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if (isWithinComment(*sourceModule, position))
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return {};
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std::vector<AstNode*> ancestry = findAncestryAtPositionForAutocomplete(*sourceModule, position);
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LUAU_ASSERT(!ancestry.empty());
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ScopePtr startScope = findScopeAtPosition(*module, position);
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return autocomplete_(module, builtinTypes, &typeArena, ancestry, globalScope, startScope, position, frontend.fileResolver, std::move(callback));
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}
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} // namespace Luau
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