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Another week, another release. Happy spring! 🌷 ## New Type Solver - Add typechecking and autocomplete support for user-defined type functions! - Improve the display of type paths, making type mismatch errors far more human-readable. - Enhance various aspects of the `index` type function: support function type metamethods, fix crashes involving cyclic metatables, and forward `any` types through the type function. - Fix incorrect subtyping results involving the `buffer` type. - Fix crashes related to typechecking anonymous functions in nonstrict mode. ## AST - Retain source information for type packs, functions, and type functions. - Introduce `AstTypeOptional` to differentiate `T?` from `T | nil` in the AST. - Prevent the transpiler from advancing before tokens when the AST has errors. ## Autocomplete - Introduce demand-based cloning and better module isolation for fragment autocomplete, leading to a substantial speedup in performance. - Guard against recursive unions in `autocompleteProps`. ## Miscellaneous - #1720 (thank you!) ## Internal Contributors Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Ariel Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Talha Pathan <tpathan@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "ConstraintGeneratorFixture.h"
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#include "ScopedFlags.h"
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LUAU_FASTFLAG(LuauSolverV2);
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namespace Luau
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{
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ConstraintGeneratorFixture::ConstraintGeneratorFixture()
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: Fixture()
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, mainModule(new Module)
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, simplifier(newSimplifier(NotNull{&arena}, builtinTypes))
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, forceTheFlag{FFlag::LuauSolverV2, true}
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{
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mainModule->name = "MainModule";
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mainModule->humanReadableName = "MainModule";
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BlockedTypePack::nextIndex = 0;
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}
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void ConstraintGeneratorFixture::generateConstraints(const std::string& code)
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{
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AstStatBlock* root = parse(code);
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dfg = std::make_unique<DataFlowGraph>(
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DataFlowGraphBuilder::build(root, NotNull{&mainModule->defArena}, NotNull{&mainModule->keyArena}, NotNull{&ice})
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);
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cg = std::make_unique<ConstraintGenerator>(
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mainModule,
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NotNull{&normalizer},
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NotNull{simplifier.get()},
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NotNull{&typeFunctionRuntime},
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NotNull(&moduleResolver),
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builtinTypes,
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NotNull(&ice),
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frontend.globals.globalScope,
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frontend.globals.globalTypeFunctionScope,
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/*prepareModuleScope*/ nullptr,
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&logger,
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NotNull{dfg.get()},
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std::vector<RequireCycle>()
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);
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cg->visitModuleRoot(root);
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rootScope = cg->rootScope;
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constraints = Luau::borrowConstraints(cg->constraints);
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}
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void ConstraintGeneratorFixture::solve(const std::string& code)
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{
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generateConstraints(code);
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ConstraintSolver cs{
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NotNull{&normalizer},
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NotNull{simplifier.get()},
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NotNull{&typeFunctionRuntime},
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NotNull{rootScope},
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constraints,
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NotNull{&cg->scopeToFunction},
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"MainModule",
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NotNull(&moduleResolver),
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{},
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&logger,
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NotNull{dfg.get()},
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{}
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};
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cs.run();
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}
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} // namespace Luau
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