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Another week, another release. Happy spring! 🌷 ## New Type Solver - Add typechecking and autocomplete support for user-defined type functions! - Improve the display of type paths, making type mismatch errors far more human-readable. - Enhance various aspects of the `index` type function: support function type metamethods, fix crashes involving cyclic metatables, and forward `any` types through the type function. - Fix incorrect subtyping results involving the `buffer` type. - Fix crashes related to typechecking anonymous functions in nonstrict mode. ## AST - Retain source information for type packs, functions, and type functions. - Introduce `AstTypeOptional` to differentiate `T?` from `T | nil` in the AST. - Prevent the transpiler from advancing before tokens when the AST has errors. ## Autocomplete - Introduce demand-based cloning and better module isolation for fragment autocomplete, leading to a substantial speedup in performance. - Guard against recursive unions in `autocompleteProps`. ## Miscellaneous - #1720 (thank you!) ## Internal Contributors Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Ariel Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Talha Pathan <tpathan@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
122 lines
4.4 KiB
C++
122 lines
4.4 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Def.h"
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#include "Luau/LValue.h"
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#include "Luau/Location.h"
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#include "Luau/NotNull.h"
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#include "Luau/Type.h"
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#include "Luau/DenseHash.h"
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#include "Luau/Symbol.h"
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#include "Luau/Unifiable.h"
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#include <unordered_map>
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#include <optional>
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#include <memory>
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namespace Luau
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{
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struct Scope;
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using ScopePtr = std::shared_ptr<Scope>;
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struct Binding
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{
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TypeId typeId;
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Location location;
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bool deprecated = false;
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std::string deprecatedSuggestion;
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std::optional<std::string> documentationSymbol;
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};
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struct Scope
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{
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explicit Scope(TypePackId returnType); // root scope
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explicit Scope(const ScopePtr& parent, int subLevel = 0); // child scope. Parent must not be nullptr.
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ScopePtr parent; // null for the root
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// All the children of this scope.
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std::vector<NotNull<Scope>> children;
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std::unordered_map<Symbol, Binding> bindings;
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TypePackId returnType;
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std::optional<TypePackId> varargPack;
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TypeLevel level;
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Location location; // the spanning location associated with this scope
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std::unordered_map<Name, TypeFun> exportedTypeBindings;
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std::unordered_map<Name, TypeFun> privateTypeBindings;
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std::unordered_map<Name, Location> typeAliasLocations;
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std::unordered_map<Name, Location> typeAliasNameLocations;
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std::unordered_map<Name, ModuleName> importedModules; // Mapping from the name in the require statement to the internal moduleName.
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std::unordered_map<Name, std::unordered_map<Name, TypeFun>> importedTypeBindings;
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DenseHashSet<Name> builtinTypeNames{""};
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void addBuiltinTypeBinding(const Name& name, const TypeFun& tyFun);
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std::optional<TypeId> lookup(Symbol sym) const;
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std::optional<TypeId> lookupUnrefinedType(DefId def) const;
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std::optional<TypeId> lookupRValueRefinementType(DefId def) const;
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std::optional<TypeId> lookup(DefId def) const;
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std::optional<std::pair<TypeId, Scope*>> lookupEx(DefId def);
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std::optional<std::pair<Binding*, Scope*>> lookupEx(Symbol sym);
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std::optional<TypeFun> lookupType(const Name& name) const;
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std::optional<TypeFun> lookupImportedType(const Name& moduleAlias, const Name& name) const;
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std::unordered_map<Name, TypePackId> privateTypePackBindings;
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std::optional<TypePackId> lookupPack(const Name& name) const;
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// WARNING: This function linearly scans for a string key of equal value! It is thus O(n**2)
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std::optional<Binding> linearSearchForBinding(const std::string& name, bool traverseScopeChain = true) const;
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std::optional<std::pair<Symbol, Binding>> linearSearchForBindingPair(const std::string& name, bool traverseScopeChain) const;
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RefinementMap refinements;
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// This can be viewed as the "unrefined" type of each binding.
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DenseHashMap<const Def*, TypeId> lvalueTypes{nullptr};
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// Luau values are routinely refined more narrowly than their actual
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// inferred type through control flow statements. We retain those refined
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// types here.
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DenseHashMap<const Def*, TypeId> rvalueRefinements{nullptr};
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void inheritAssignments(const ScopePtr& childScope);
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void inheritRefinements(const ScopePtr& childScope);
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// Track globals that should emit warnings during type checking.
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DenseHashSet<std::string> globalsToWarn{""};
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bool shouldWarnGlobal(std::string name) const;
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// For mutually recursive type aliases, it's important that
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// they use the same types for the same names.
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// For instance, in `type Tree<T> { data: T, children: Forest<T> } type Forest<T> = {Tree<T>}`
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// we need that the generic type `T` in both cases is the same, so we use a cache.
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std::unordered_map<Name, TypeId> typeAliasTypeParameters;
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std::unordered_map<Name, TypePackId> typeAliasTypePackParameters;
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std::optional<std::vector<TypeId>> interiorFreeTypes;
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};
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// Returns true iff the left scope encloses the right scope. A Scope* equal to
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// nullptr is considered to be the outermost-possible scope.
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bool subsumesStrict(Scope* left, Scope* right);
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// Returns true if the left scope encloses the right scope, or if they are the
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// same scope. As in subsumesStrict(), nullptr is considered to be the
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// outermost-possible scope.
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bool subsumes(Scope* left, Scope* right);
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inline Scope* max(Scope* left, Scope* right)
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{
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if (subsumes(left, right))
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return right;
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else
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return left;
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}
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} // namespace Luau
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