luau/bench/bench_support.lua
Vyacheslav Egorov aafea36235
Fixed the backwards compatible benchmark support library require (#1125)
Previous benchmark require fix wasn't actually working correctly for the
old style require (or running in Lua).
2023-12-04 12:48:31 -08:00

103 lines
3.6 KiB
Lua

-- This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
local bench = {}
bench.runs = 20
bench.extraRuns = 4
function bench.runCode(f, description)
-- Under Callgrind, run the test only once and measure just the execution cost
if callgrind and callgrind("running") then
if collectgarbage then collectgarbage() end
callgrind("zero")
f() -- unfortunately we can't easily separate setup cost from runtime cost in f unless it calls callgrind()
callgrind("dump", description)
return
end
local timeTable = {}
for i = 1,bench.runs + bench.extraRuns do
-- try to run GC if it's available
if collectgarbage then
pcall(function()
collectgarbage()
end)
end
local ts0 = os.clock()
local result = f()
local ts1 = os.clock()
-- If test case doesn't return a duration (if only a part of code is measured) we will measure full execution time here
if not result then
result = ts1 - ts0
end
table.insert(timeTable, result)
end
table.sort(timeTable)
for i = 1,bench.extraRuns do
table.remove(timeTable, #timeTable)
end
-- Output test name followed by each result
local report = "|><|"..description
for _,v in ipairs(timeTable) do
report = report .. "|><|" .. (v * 1000)
end
report = report .. "||_||"
print(report)
end
-- This function acts a bit like a Unix "fork" operation
-- When it is first called it clones `scriptInstance` and starts executing
-- the cloned script parented to an Actor. When the cloned script calls "runScriptCodeUnderActor"
-- it will run 'f' and print out the provided 'description'.
--
-- The function returns 'true' if it was invoked from a script running under an Actor
-- and 'false' otherwise.
--
-- Example usage:
-- local function prequire(name) local success, result = pcall(require, name); return if success then result else nil end
-- local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../bench_support")
-- function testFunc()
-- ...
-- end
-- bench.runScriptCodeUnderActor(script, testFunc, "test function")
function bench.runScriptCodeUnderActor(scriptInstance, f, description)
if scriptInstance:GetActor() then
-- If this function was called from an Actor script, just run the function provided using runCode
bench.runCode(f, description)
return true
else
-- If this function was not called from an Actor script, clone the script and place it under
-- Actor instance.
-- Create an Actor to run the script under
local actor = Instance.new("Actor")
-- Clone this script (i.e. the bench_support module) and place it under the Actor where
-- the script script would expect it to be when using 'require'.
local benchModule = script:Clone()
benchModule.Parent = actor
-- Clone the scriptInstance
local actorScript = scriptInstance:Clone()
-- Enable the script since `scriptInstance` may be started by roblox-cli without ever being enabled.
actorScript.Disabled = false
actorScript.Parent = actor
-- Add the actor to the workspace which will start executing the cloned script.
-- Note: the script needs to be placed under a instance that implements 'IScriptFilter'
-- (which workspace does) or it will never start executing.
actor.Parent = workspace
return false
end
end
return bench