luau/tests/TypeInfer.modules.test.cpp
Varun Saini 5965818283
Sync to upstream/release/675 (#1845)
## General 
- Introduce `Frontend::parseModules` for parsing a group of modules at
once.
- Support chained function types in the CST.

## New Type Solver
- Enable write-only table properties (described in [this
RFC](https://rfcs.luau.org/property-writeonly.html)).
- Disable singleton inference for large tables to improve performance.
- Fix a bug that occurs when we try to expand a type alias to itself.
- Catch cancelation during the type-checking phase in addition to during
constraint solving.
- Fix stringification of the empty type pack: `()`.
- Improve errors for calls being rejected on the primitive `function`
type.
- Rework generalization: We now generalize types as soon as the last
constraint relating to them is finished. We think this will reduce the
number of cases where type inference fails to complete and reduce the
number of instances where `*blocked*` types appear in the inference
result.

## VM/Runtime
- Dynamically disable native execution for functions that incur a
slowdown (relative to bytecode execution).
- Improve names for `thread`/`closure`/`proto` in the Luau heap dump.

---

Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Talha Pathan <tpathan@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com>
Co-authored-by: Menarul Alam <malam@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
2025-05-27 14:24:46 -07:00

861 lines
21 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/AstQuery.h"
#include "Luau/BuiltinDefinitions.h"
#include "Luau/Scope.h"
#include "Luau/TypeInfer.h"
#include "Luau/Type.h"
#include "Fixture.h"
#include "doctest.h"
LUAU_FASTFLAG(LuauInstantiateInSubtyping)
LUAU_FASTFLAG(LuauSolverV2)
LUAU_FASTFLAG(LuauAddCallConstraintForIterableFunctions)
LUAU_FASTFLAG(LuauEagerGeneralization)
LUAU_FASTFLAG(LuauOptimizeFalsyAndTruthyIntersect)
LUAU_FASTFLAG(LuauClipVariadicAnysFromArgsToGenericFuncs2)
using namespace Luau;
TEST_SUITE_BEGIN("TypeInferModules");
TEST_CASE_FIXTURE(BuiltinsFixture, "dcr_require_basic")
{
fileResolver.source["game/A"] = R"(
--!strict
return {
a = 1,
}
)";
fileResolver.source["game/B"] = R"(
--!strict
local A = require(game.A)
local b = A.a
)";
CheckResult aResult = frontend.check("game/A");
LUAU_REQUIRE_NO_ERRORS(aResult);
CheckResult bResult = frontend.check("game/B");
LUAU_REQUIRE_NO_ERRORS(bResult);
ModulePtr b = frontend.moduleResolver.getModule("game/B");
REQUIRE(b != nullptr);
std::optional<TypeId> bType = requireType(b, "b");
REQUIRE(bType);
CHECK(toString(*bType) == "number");
}
TEST_CASE_FIXTURE(BuiltinsFixture, "require")
{
fileResolver.source["game/A"] = R"(
local function hooty(x: number): string
return "Hi there!"
end
return {hooty=hooty}
)";
if (FFlag::LuauSolverV2)
{
fileResolver.source["game/B"] = R"(
local Hooty = require(game.A)
local h = 4
local i = Hooty.hooty(h)
)";
}
else
{
fileResolver.source["game/B"] = R"(
local Hooty = require(game.A)
local h -- free!
local i = Hooty.hooty(h)
)";
}
CheckResult aResult = frontend.check("game/A");
dumpErrors(aResult);
LUAU_REQUIRE_NO_ERRORS(aResult);
CheckResult bResult = frontend.check("game/B");
dumpErrors(bResult);
LUAU_REQUIRE_NO_ERRORS(bResult);
ModulePtr b = frontend.moduleResolver.getModule("game/B");
REQUIRE(b != nullptr);
dumpErrors(bResult);
std::optional<TypeId> iType = requireType(b, "i");
REQUIRE_EQ("string", toString(*iType));
std::optional<TypeId> hType = requireType(b, "h");
REQUIRE_EQ("number", toString(*hType));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "require_types")
{
fileResolver.source["workspace/A"] = R"(
export type Point = {x: number, y: number}
return {}
)";
fileResolver.source["workspace/B"] = R"(
local Hooty = require(workspace.A)
local h: Hooty.Point
)";
CheckResult bResult = frontend.check("workspace/B");
LUAU_REQUIRE_NO_ERRORS(bResult);
ModulePtr b = frontend.moduleResolver.getModule("workspace/B");
REQUIRE(b != nullptr);
TypeId hType = requireType(b, "h");
REQUIRE_MESSAGE(bool(get<TableType>(hType)), "Expected table but got " << toString(hType));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "require_a_variadic_function")
{
fileResolver.source["game/A"] = R"(
local T = {}
function T.f(...) end
return T
)";
fileResolver.source["game/B"] = R"(
local A = require(game.A)
local f = A.f
)";
CheckResult result = frontend.check("game/B");
ModulePtr bModule = frontend.moduleResolver.getModule("game/B");
REQUIRE(bModule != nullptr);
TypeId f = follow(requireType(bModule, "f"));
const FunctionType* ftv = get<FunctionType>(f);
REQUIRE(ftv);
auto iter = begin(ftv->argTypes);
auto endIter = end(ftv->argTypes);
REQUIRE(iter == endIter);
REQUIRE(iter.tail());
CHECK(get<VariadicTypePack>(*iter.tail()));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "cross_module_table_freeze")
{
fileResolver.source["game/A"] = R"(
--!strict
return {
a = 1,
}
)";
fileResolver.source["game/B"] = R"(
--!strict
return table.freeze(require(game.A))
)";
CheckResult aResult = frontend.check("game/A");
LUAU_REQUIRE_NO_ERRORS(aResult);
CheckResult bResult = frontend.check("game/B");
LUAU_REQUIRE_NO_ERRORS(bResult);
ModulePtr a = frontend.moduleResolver.getModule("game/A");
REQUIRE(a != nullptr);
// confirm that no cross-module mutation happened here!
if (FFlag::LuauSolverV2)
CHECK(toString(a->returnType) == "{ a: number }");
else
CHECK(toString(a->returnType) == "{| a: number |}");
ModulePtr b = frontend.moduleResolver.getModule("game/B");
REQUIRE(b != nullptr);
// confirm that no cross-module mutation happened here!
if (FFlag::LuauSolverV2)
CHECK(toString(b->returnType) == "{ read a: number }");
else
CHECK(toString(b->returnType) == "{| a: number |}");
}
TEST_CASE_FIXTURE(Fixture, "type_error_of_unknown_qualified_type")
{
CheckResult result = check(R"(
local p: SomeModule.DoesNotExist
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
REQUIRE_EQ(result.errors[0], (TypeError{Location{{1, 17}, {1, 40}}, UnknownSymbol{"SomeModule.DoesNotExist"}}));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "require_module_that_does_not_export")
{
const std::string sourceA = R"(
)";
const std::string sourceB = R"(
local Hooty = require(script.Parent.A)
)";
fileResolver.source["game/Workspace/A"] = sourceA;
fileResolver.source["game/Workspace/B"] = sourceB;
frontend.check("game/Workspace/A");
frontend.check("game/Workspace/B");
ModulePtr aModule = frontend.moduleResolver.getModule("game/Workspace/A");
ModulePtr bModule = frontend.moduleResolver.getModule("game/Workspace/B");
CHECK(aModule->errors.empty());
REQUIRE_EQ(1, bModule->errors.size());
CHECK_MESSAGE(get<IllegalRequire>(bModule->errors[0]), "Should be IllegalRequire: " << toString(bModule->errors[0]));
auto hootyType = requireType(bModule, "Hooty");
CHECK_EQ("*error-type*", toString(hootyType));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "warn_if_you_try_to_require_a_non_modulescript")
{
fileResolver.source["Modules/A"] = "";
fileResolver.sourceTypes["Modules/A"] = SourceCode::Script;
fileResolver.source["Modules/B"] = R"(
local M = require(script.Parent.A)
)";
CheckResult result = frontend.check("Modules/B");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK(get<IllegalRequire>(result.errors[0]));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "general_require_call_expression")
{
fileResolver.source["game/A"] = R"(
--!strict
return { def = 4 }
)";
fileResolver.source["game/B"] = R"(
--!strict
local tbl = { abc = require(game.A) }
local a : string = ""
a = tbl.abc.def
)";
CheckResult result = frontend.check("game/B");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ("Type 'number' could not be converted into 'string'", toString(result.errors[0]));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "general_require_type_mismatch")
{
fileResolver.source["game/A"] = R"(
return { def = 4 }
)";
fileResolver.source["game/B"] = R"(
local tbl: string = require(game.A)
)";
CheckResult result = frontend.check("game/B");
LUAU_REQUIRE_ERROR_COUNT(1, result);
if (FFlag::LuauSolverV2)
CHECK_EQ("Type '{ def: number }' could not be converted into 'string'", toString(result.errors[0]));
else
CHECK_EQ("Type '{| def: number |}' could not be converted into 'string'", toString(result.errors[0]));
}
TEST_CASE_FIXTURE(Fixture, "bound_free_table_export_is_ok")
{
CheckResult result = check(R"(
local n = {}
function n:Clone() end
local m = {}
function m.a(x)
x:Clone()
end
function m.b()
m.a(n)
end
return m
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "custom_require_global")
{
CheckResult result = check(R"(
--!nonstrict
require = function(a) end
local crash = require(game.A)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "require_failed_module")
{
fileResolver.source["game/A"] = R"(
return unfortunately()
)";
CheckResult aResult = frontend.check("game/A");
LUAU_REQUIRE_ERRORS(aResult);
CheckResult result = check(R"(
local ModuleA = require(game.A)
)");
LUAU_REQUIRE_NO_ERRORS(result);
std::optional<TypeId> oty = requireType("ModuleA");
CHECK_EQ("*error-type*", toString(*oty));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "do_not_modify_imported_types")
{
fileResolver.source["game/A"] = R"(
export type Type = { unrelated: boolean }
return {}
)";
fileResolver.source["game/B"] = R"(
local types = require(game.A)
type Type = types.Type
local x: Type = {}
function x:Destroy(): () end
)";
CheckResult result = frontend.check("game/B");
LUAU_REQUIRE_ERROR_COUNT(2, result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "do_not_modify_imported_types_2")
{
fileResolver.source["game/A"] = R"(
export type Type = { x: { a: number } }
return {}
)";
fileResolver.source["game/B"] = R"(
local types = require(game.A)
type Type = types.Type
local x: Type = { x = { a = 2 } }
type Rename = typeof(x.x)
)";
CheckResult result = frontend.check("game/B");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "do_not_modify_imported_types_3")
{
fileResolver.source["game/A"] = R"(
local y = setmetatable({}, {})
export type Type = { x: typeof(y) }
return { x = y }
)";
fileResolver.source["game/B"] = R"(
local types = require(game.A)
type Type = types.Type
local x: Type = types
type Rename = typeof(x.x)
)";
CheckResult result = frontend.check("game/B");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "do_not_modify_imported_types_4")
{
fileResolver.source["game/A"] = R"(
export type Array<T> = {T}
local arrayops = {}
function arrayops.foo(x: Array<any>) end
return arrayops
)";
CheckResult result = check(R"(
local arrayops = require(game.A)
local tbl = {}
tbl.a = 2
function tbl:foo(b: number, c: number)
-- introduce BoundType to imported type
arrayops.foo(self._regions)
end
-- this alias decreases function type level and causes a demotion of its type
type Table = typeof(tbl)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "do_not_modify_imported_types_5")
{
fileResolver.source["game/A"] = R"(
export type Type = {x: number, y: number}
local arrayops = {}
function arrayops.foo(x: Type) end
return arrayops
)";
CheckResult result = check(R"(
local arrayops = require(game.A)
local tbl = {}
tbl.a = 2
function tbl:foo(b: number, c: number)
-- introduce boundTo TableType to imported type
self.x.a = 2
arrayops.foo(self.x)
end
-- this alias decreases function type level and causes a demotion of its type
type Table = typeof(tbl)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "module_type_conflict")
{
fileResolver.source["game/A"] = R"(
export type T = { x: number }
return {}
)";
fileResolver.source["game/B"] = R"(
export type T = { x: string }
return {}
)";
fileResolver.source["game/C"] = R"(
local A = require(game.A)
local B = require(game.B)
local a: A.T = { x = 2 }
local b: B.T = a
)";
CheckResult result = frontend.check("game/C");
LUAU_REQUIRE_ERROR_COUNT(1, result);
if (FFlag::LuauSolverV2)
{
const std::string expected =
"Type 'T' from 'game/A' could not be converted into 'T' from 'game/B'; \n"
"this is because accessing `x` results in `number` in the former type and `string` in the latter type, and "
"`number` is not exactly `string`";
CHECK(expected == toString(result.errors[0]));
}
else
{
const std::string expected = R"(Type 'T' from 'game/A' could not be converted into 'T' from 'game/B'
caused by:
Property 'x' is not compatible.
Type 'number' could not be converted into 'string' in an invariant context)";
CHECK_EQ(expected, toString(result.errors[0]));
}
}
TEST_CASE_FIXTURE(BuiltinsFixture, "module_type_conflict_instantiated")
{
fileResolver.source["game/A"] = R"(
export type Wrap<T> = { x: T }
return {}
)";
fileResolver.source["game/B"] = R"(
local A = require(game.A)
export type T = A.Wrap<number>
return {}
)";
fileResolver.source["game/C"] = R"(
local A = require(game.A)
export type T = A.Wrap<string>
return {}
)";
fileResolver.source["game/D"] = R"(
local A = require(game.B)
local B = require(game.C)
local a: A.T = { x = 2 }
local b: B.T = a
)";
CheckResult result = frontend.check("game/D");
LUAU_REQUIRE_ERROR_COUNT(1, result);
if (FFlag::LuauSolverV2)
{
const std::string expected =
"Type 'T' from 'game/B' could not be converted into 'T' from 'game/C'; \n"
"this is because accessing `x` results in `number` in the former type and `string` in the latter type, and "
"`number` is not exactly `string`";
CHECK(expected == toString(result.errors[0]));
}
else
{
const std::string expected = R"(Type 'T' from 'game/B' could not be converted into 'T' from 'game/C'
caused by:
Property 'x' is not compatible.
Type 'number' could not be converted into 'string' in an invariant context)";
CHECK_EQ(expected, toString(result.errors[0]));
}
}
TEST_CASE_FIXTURE(BuiltinsFixture, "constrained_anyification_clone_immutable_types")
{
fileResolver.source["game/A"] = R"(
return function(...) end
)";
fileResolver.source["game/B"] = R"(
local l0 = require(game.A)
return l0
)";
CheckResult result = frontend.check("game/B");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "fuzz_anyify_variadic_return_must_follow")
{
CheckResult result = check(R"(
return unpack(l0[_])
)");
LUAU_REQUIRE_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "check_imported_module_names")
{
fileResolver.source["game/A"] = R"(
return function(...) end
)";
fileResolver.source["game/B"] = R"(
local l0 = require(game.A)
return l0
)";
CheckResult result = check(R"(
local l0 = require(game.B)
if true then
local l1 = require(game.A)
end
return l0
)");
LUAU_REQUIRE_NO_ERRORS(result);
ModulePtr mod = getMainModule();
REQUIRE(mod);
REQUIRE(mod->scopes.size() == 4);
CHECK(mod->scopes[0].second->importedModules["l0"] == "game/B");
CHECK(mod->scopes[3].second->importedModules["l1"] == "game/A");
}
TEST_CASE_FIXTURE(BuiltinsFixture, "ensure_scope_is_nullptr_after_shallow_copy")
{
ScopedFastFlag _{FFlag::LuauSolverV2, true};
frontend.options.retainFullTypeGraphs = false;
fileResolver.source["game/A"] = R"(
-- Roughly taken from ReactTypes.lua
type CoreBinding<T> = {}
type BindingMap = {}
export type Binding<T> = CoreBinding<T> & BindingMap
return {}
)";
LUAU_REQUIRE_NO_ERRORS(check(R"(
local Types = require(game.A)
type Binding<T> = Types.Binding<T>
)"));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "ensure_free_variables_are_generialized_across_function_boundaries")
{
ScopedFastFlag _{FFlag::LuauSolverV2, true};
fileResolver.source["game/A"] = R"(
-- Roughly taken from react-shallow-renderer
function createUpdater(renderer)
local updater = {
_renderer = renderer,
}
function updater.enqueueForceUpdate(publicInstance, callback, _callerName)
updater._renderer.render(
updater._renderer,
updater._renderer._element,
updater._renderer._context
)
end
function updater.enqueueReplaceState(
publicInstance,
completeState,
callback,
_callerName
)
updater._renderer.render(
updater._renderer,
updater._renderer._element,
updater._renderer._context
)
end
function updater.enqueueSetState(publicInstance, partialState, callback, _callerName)
local currentState = updater._renderer._newState or publicInstance.state
updater._renderer.render(
updater._renderer,
updater._renderer._element,
updater._renderer._context
)
end
return updater
end
local ReactShallowRenderer = {}
function ReactShallowRenderer:_reset()
self._updater = createUpdater(self)
end
return ReactShallowRenderer
)";
LUAU_REQUIRE_NO_ERRORS(check(R"(
local ReactShallowRenderer = require(game.A);
)"));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "untitled_segfault_number_13")
{
ScopedFastFlag _{FFlag::LuauSolverV2, true};
fileResolver.source["game/A"] = R"(
-- minimized from roblox-requests/http/src/response.lua
local Response = {}
Response.__index = Response
function Response.new(content_type)
-- creates response object from original request and roblox http response
local self = setmetatable({}, Response)
self.content_type = content_type
return self
end
function Response:xml(ignore_content_type)
if ignore_content_type or self.content_type:find("+xml") or self.content_type:find("/xml") then
else
end
end
---------------
return Response
)";
LUAU_REQUIRE_NO_ERRORS(check(R"(
local _ = require(game.A);
)"));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "spooky_blocked_type_laundered_by_bound_type")
{
ScopedFastFlag _{FFlag::LuauSolverV2, true};
fileResolver.source["game/A"] = R"(
local Cache = {}
Cache.settings = {}
Cache.data = {}
function Cache.should_cache(url)
url = url:split("?")[1]
for key, _ in pairs(Cache.settings) do
if url:match('') then
return key
end
end
return ""
end
function Cache.is_cached(url, req_id)
-- check local server cache first
local setting_key = Cache.should_cache(url)
local settings = Cache.settings[setting_key]
if not setting_key then
return false
end
if Cache.data[req_id] ~= nil then
return true
end
if Cache.settings[setting_key].cache_globally then
return false
else
return true
end
end
function Cache.get_expire(url)
local setting_key = Cache.should_cache(url)
return Cache.settings[setting_key].expires or math.huge
end
return Cache
)";
auto result = check(R"(
local _ = require(game.A);
)");
if (FFlag::LuauAddCallConstraintForIterableFunctions && !FFlag::LuauOptimizeFalsyAndTruthyIntersect)
{
LUAU_REQUIRE_ERROR_COUNT(3, result);
}
else
{
LUAU_REQUIRE_NO_ERRORS(result);
}
}
TEST_CASE_FIXTURE(BuiltinsFixture, "leaky_generics")
{
ScopedFastFlag _{FFlag::LuauSolverV2, true};
auto result = check(R"(
local Cache = {}
Cache.settings = {}
function Cache.should_cache(url)
for key, _ in pairs(Cache.settings) do
return key
end
return ""
end
function Cache.is_cached(url)
local setting_key = Cache.should_cache(url)
local settings = Cache.settings[setting_key]
return settings
end
return Cache
)");
LUAU_REQUIRE_NO_ERRORS(result);
if (FFlag::LuauEagerGeneralization)
{
CHECK_EQ("(unknown) -> unknown", toString(requireTypeAtPosition({13, 23})));
}
}
TEST_CASE_FIXTURE(BuiltinsFixture, "cycles_dont_make_everything_any")
{
fileResolver.source["game/A"] = R"(
--!strict
local module = {}
function module.foo()
return 2
end
function module.bar()
local m = require(game.B)
return m.foo() + 1
end
return module
)";
fileResolver.source["game/B"] = R"(
--!strict
local module = {}
function module.foo()
return 2
end
function module.bar()
local m = require(game.A)
return m.foo() + 1
end
return module
)";
frontend.check("game/A");
CHECK("module" == toString(frontend.moduleResolver.getModule("game/B")->returnType));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "cross_module_function_mutation")
{
ScopedFastFlag _[] = {{FFlag::LuauSolverV2, true}, {FFlag::LuauClipVariadicAnysFromArgsToGenericFuncs2, true}};
fileResolver.source["game/A"] = R"(
function test2(a: number, b: string)
return 1
end
return test2
)";
fileResolver.source["game/B"] = R"(
function wrapper<A...>(f: (A...) -> number, ...: A...)
end
local test2 = require(game.A)
return wrapper(test2, 1, "")
)";
CheckResult result = frontend.check("game/B");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_SUITE_END();