luau/Analysis/include/Luau/EqSatSimplification.h
Vighnesh-V e190754565
Sync to upstream/release/680 (#1894)
# What's Changed?

This week includes many changes to bring the behaviours of the Old and
New Luau Type Solver more in line.
* The old solver now stringifies tables identically to the new solver.
Sealed tables are stringified as `{ ... }` and unsealed tables are
represented by `{| ... |}`, regardless of your choice of solver.


## New Type Solver

* Miscellaneous fixes to make the Luau Frontend able to dynamically
toggle which solve is used.
* Small fixes to reduce instances of nondeterminism of the New Type
Solver.
* Issue an error when a function that has multiple non-viable overloads
is used.
* Subtyping now returns more information about the generics for type
inference to consume.
* Stop stuck type-functions from blocking type inference. This should
lead to fewer instances of 'type inference failed to complete'.

## Fragment Autocomplete
* Fixed a bug where incremental autocomplete wouldn't be able to provide
results directly on a required module script.
`require(script.Module).{request completions here}` will now recommend
the properties returned by the required object.

---
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Sora Kanosue <skanosue@roblox.com>
Co-authored-by: Talha Pathan <tpathan@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
2025-06-27 13:14:36 -07:00

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C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/TypeFwd.h"
#include "Luau/NotNull.h"
#include <memory>
#include <optional>
#include <vector>
namespace Luau
{
struct TypeArena;
}
// The EqSat stuff is pretty template heavy, so we go to some lengths to prevent
// the complexity from leaking outside its implementation sources.
namespace Luau::EqSatSimplification
{
struct Simplifier;
using SimplifierPtr = std::unique_ptr<Simplifier, void (*)(Simplifier*)>;
SimplifierPtr newSimplifier(NotNull<TypeArena> arena, NotNull<BuiltinTypes> builtinTypes);
} // namespace Luau::EqSatSimplification
namespace Luau
{
struct EqSatSimplificationResult
{
TypeId result;
// New type function applications that were created by the reduction phase.
// We return these so that the ConstraintSolver can know to try to reduce
// them.
std::vector<TypeId> newTypeFunctions;
};
using EqSatSimplification::newSimplifier; // NOLINT: clang-tidy thinks these are unused. It is incorrect.
using Luau::EqSatSimplification::Simplifier; // NOLINT
using Luau::EqSatSimplification::SimplifierPtr;
std::optional<EqSatSimplificationResult> eqSatSimplify(NotNull<Simplifier> simplifier, TypeId ty);
} // namespace Luau