luau/Analysis/include/Luau/ConstraintSet.h
ayoungbloodrbx 92b0338400
Sync to upstream/release/676 (#1856)
We're back on track after the long weekend!

## General 
- `clang-format`ed new code. Keep your code tidy!
- Disable some Luau tests that are broken currently.
- Enable fragment autocomplete to do tagged union completion for modules
typechecked in the old solver.

## New Type Solver
- Fix false positives on generic type packs in non-strict mode.
- Update type signature of `setmetatable` to be `<T, MT>(T, MT) ->
setmetatable<T, MT>`.
- Make local type aliases available in type functions. For example:
```
type Foo = number
type Array<T> = {T}

type function Bar(t)
  return types.unionof(Foo, Array(t))
end
```

## VM/Runtime
- Make sure `lua_unref` doesn't accept refs which did not exist in the
table.

---

Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Sora Kanosue <skanosue@roblox.com>
Co-authored-by: Talha Pathan <tpathan@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com>
Co-authored-by: Menarul Alam <malam@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Ariel Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
2025-05-30 11:17:49 -07:00

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Constraint.h"
#include "Luau/TypeIds.h"
#include "Luau/Error.h"
#include <vector>
namespace Luau
{
struct ConstraintSet
{
NotNull<Scope> rootScope;
std::vector<ConstraintPtr> constraints;
// The set of all free types created during constraint generation
TypeIds freeTypes;
// Map a function's signature scope back to its signature type. Once we've
// dispatched all of the constraints pertaining to a particular free type,
// we use this mapping to generalize that free type.
DenseHashMap<Scope*, TypeId> scopeToFunction{nullptr};
// It is pretty uncommon for constraint generation to itself produce errors, but it can happen.
std::vector<TypeError> errors;
};
} // namespace Luau