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Another week, another release. Happy spring! 🌷 ## New Type Solver - Add typechecking and autocomplete support for user-defined type functions! - Improve the display of type paths, making type mismatch errors far more human-readable. - Enhance various aspects of the `index` type function: support function type metamethods, fix crashes involving cyclic metatables, and forward `any` types through the type function. - Fix incorrect subtyping results involving the `buffer` type. - Fix crashes related to typechecking anonymous functions in nonstrict mode. ## AST - Retain source information for type packs, functions, and type functions. - Introduce `AstTypeOptional` to differentiate `T?` from `T | nil` in the AST. - Prevent the transpiler from advancing before tokens when the AST has errors. ## Autocomplete - Introduce demand-based cloning and better module isolation for fragment autocomplete, leading to a substantial speedup in performance. - Guard against recursive unions in `autocompleteProps`. ## Miscellaneous - #1720 (thank you!) ## Internal Contributors Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Ariel Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Talha Pathan <tpathan@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
31 lines
1.5 KiB
C++
31 lines
1.5 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "Luau/GlobalTypes.h"
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namespace Luau
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{
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GlobalTypes::GlobalTypes(NotNull<BuiltinTypes> builtinTypes)
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: builtinTypes(builtinTypes)
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{
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globalScope = std::make_shared<Scope>(globalTypes.addTypePack(TypePackVar{FreeTypePack{TypeLevel{}}}));
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globalTypeFunctionScope = std::make_shared<Scope>(globalTypes.addTypePack(TypePackVar{FreeTypePack{TypeLevel{}}}));
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globalScope->addBuiltinTypeBinding("any", TypeFun{{}, builtinTypes->anyType});
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globalScope->addBuiltinTypeBinding("nil", TypeFun{{}, builtinTypes->nilType});
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globalScope->addBuiltinTypeBinding("number", TypeFun{{}, builtinTypes->numberType});
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globalScope->addBuiltinTypeBinding("string", TypeFun{{}, builtinTypes->stringType});
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globalScope->addBuiltinTypeBinding("boolean", TypeFun{{}, builtinTypes->booleanType});
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globalScope->addBuiltinTypeBinding("thread", TypeFun{{}, builtinTypes->threadType});
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globalScope->addBuiltinTypeBinding("buffer", TypeFun{{}, builtinTypes->bufferType});
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globalScope->addBuiltinTypeBinding("unknown", TypeFun{{}, builtinTypes->unknownType});
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globalScope->addBuiltinTypeBinding("never", TypeFun{{}, builtinTypes->neverType});
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unfreeze(*builtinTypes->arena);
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TypeId stringMetatableTy = makeStringMetatable(builtinTypes);
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asMutable(builtinTypes->stringType)->ty.emplace<PrimitiveType>(PrimitiveType::String, stringMetatableTy);
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persist(stringMetatableTy);
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freeze(*builtinTypes->arena);
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}
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} // namespace Luau
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