luau/Analysis/include/Luau/Clone.h
2025-02-07 13:04:46 -08:00

43 lines
1.4 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include <Luau/NotNull.h>
#include "Luau/TypeArena.h"
#include "Luau/Type.h"
#include "Luau/Scope.h"
#include <unordered_map>
namespace Luau
{
// Only exposed so they can be unit tested.
using SeenTypes = std::unordered_map<TypeId, TypeId>;
using SeenTypePacks = std::unordered_map<TypePackId, TypePackId>;
struct CloneState
{
NotNull<BuiltinTypes> builtinTypes;
SeenTypes seenTypes;
SeenTypePacks seenTypePacks;
};
/** `shallowClone` will make a copy of only the _top level_ constructor of the type,
* while `clone` will make a deep copy of the entire type and its every component.
*
* Be mindful about which behavior you actually _want_.
*
* Persistent types are not cloned as an optimization.
* If a type is cloned in order to mutate it, 'ignorePersistent' has to be set
*/
TypePackId shallowClone(TypePackId tp, TypeArena& dest, CloneState& cloneState, bool ignorePersistent = false);
TypeId shallowClone(TypeId typeId, TypeArena& dest, CloneState& cloneState, bool ignorePersistent = false);
TypePackId clone(TypePackId tp, TypeArena& dest, CloneState& cloneState);
TypeId clone(TypeId tp, TypeArena& dest, CloneState& cloneState);
TypeFun clone(const TypeFun& typeFun, TypeArena& dest, CloneState& cloneState);
Binding clone(const Binding& binding, TypeArena& dest, CloneState& cloneState);
} // namespace Luau