luau/Require/Navigator/include/Luau/RequireNavigator.h
2025-04-11 14:53:57 -07:00

96 lines
3.1 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Config.h"
#include <functional>
#include <optional>
#include <string>
#include <string_view>
////////////////////////////////////////////////////////////////////////////////
//
// The RequireNavigator library provides a C++ interface for navigating the
// context in which require-by-string operates. This is used internally by the
// require-by-string runtime library to resolve paths based on the rules defined
// by its consumers.
//
// Directly linking against this library allows for inspection of the
// require-by-string path resolution algorithm's behavior without enabling the
// runtime library, which is useful for static tooling as well.
//
////////////////////////////////////////////////////////////////////////////////
namespace Luau::Require
{
// The ErrorHandler interface is used to report errors during navigation.
// The default implementation does nothing but can be overridden to enable
// custom error handling behavior.
class ErrorHandler
{
public:
virtual ~ErrorHandler() = default;
virtual void reportError(std::string message) {}
};
// NavigationContext is an pure virtual class that is intended to be implemented
// and injected into a Navigator.
//
// When a Navigator traverses a require path, its NavigationContext's methods
// are invoked, with the expectation that the NavigationContext will keep track
// of the current state of the navigation and provide information about the
// current context as needed.
class NavigationContext
{
public:
virtual ~NavigationContext() = default;
virtual std::string getRequirerIdentifier() const = 0;
enum class NavigateResult
{
Success,
Ambiguous,
NotFound
};
virtual NavigateResult reset(const std::string& identifier) = 0;
virtual NavigateResult jumpToAlias(const std::string& path) = 0;
virtual NavigateResult toParent() = 0;
virtual NavigateResult toChild(const std::string& component) = 0;
virtual bool isConfigPresent() const = 0;
virtual std::optional<std::string> getConfig() const = 0;
};
// The Navigator class is responsible for traversing a given require path in the
// context of a given NavigationContext.
//
// The Navigator is not intended to be overridden. Rather, it expects a custom
// injected NavigationContext that provides the desired navigation behavior.
class Navigator
{
public:
enum class Status
{
Success,
ErrorReported
};
Navigator(NavigationContext& navigationContext, ErrorHandler& errorHandler);
[[nodiscard]] Status navigate(std::string path);
private:
using Error = std::optional<std::string>;
[[nodiscard]] Error navigateImpl(std::string_view path);
[[nodiscard]] Error navigateThroughPath(std::string_view path);
[[nodiscard]] Error navigateToAlias(const std::string& alias, const std::string& value);
[[nodiscard]] Error navigateToAndPopulateConfig(const std::string& desiredAlias);
NavigationContext& navigationContext;
ErrorHandler& errorHandler;
Luau::Config config;
};
} // namespace Luau::Require