mirror of
https://github.com/luau-lang/luau.git
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We don't need to run any cachegrind benchmarks in benchmark-dev, since benchmark uses our new callgrind setup instead. Also removes prototyping filters that we no longer need from all builds.
58 lines
1.3 KiB
YAML
58 lines
1.3 KiB
YAML
name: release
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on:
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push:
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branches:
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- 'master'
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paths-ignore:
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- 'docs/**'
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- 'papers/**'
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- 'rfcs/**'
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- '*.md'
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jobs:
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build:
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strategy:
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matrix:
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os: [ubuntu, macos, windows]
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name: ${{matrix.os}}
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runs-on: ${{matrix.os}}-latest
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steps:
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- uses: actions/checkout@v1
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- name: configure
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run: cmake . -DCMAKE_BUILD_TYPE=Release
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- name: build
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run: cmake --build . --target Luau.Repl.CLI Luau.Analyze.CLI --config Release
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- uses: actions/upload-artifact@v2
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if: matrix.os != 'windows'
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with:
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name: luau-${{matrix.os}}
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path: luau*
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- uses: actions/upload-artifact@v2
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if: matrix.os == 'windows'
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with:
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name: luau-${{matrix.os}}
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path: Release\luau*.exe
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web:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v1
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- uses: actions/checkout@v2
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with:
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repository: emscripten-core/emsdk
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path: emsdk
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- name: emsdk install
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run: |
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cd emsdk
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./emsdk install latest
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./emsdk activate latest
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- name: make
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run: |
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source emsdk/emsdk_env.sh
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emcmake cmake . -DLUAU_BUILD_WEB=ON -DCMAKE_BUILD_TYPE=Release
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make -j2 Luau.Web
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- uses: actions/upload-artifact@v2
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with:
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name: Luau.Web.js
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path: Luau.Web.js
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