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36e0e64715
* Include `windows.h` rather than `Windows.h` to make things compile on MinGW. * Custom implementation of timegm/os.time for all platforms * Disable builtin constant folding when getfenv/setfenv are used * Fixes https://github.com/Roblox/luau/issues/1042 * Fixes https://github.com/Roblox/luau/issues/1043 New Type Checker * Initial work toward type states. * Rework most overloadable operators to use type families. * Initial work toward our new nonstrict mode. Native Codegen * Fix native code generation for dead loops * Annotate top-level functions as cold * Slightly smaller/faster x64 Luau calls * emitInstCall used to not set savedpc itself, but now it does for consistency with all other implementations * Implement cmov support for X64 * Fix assertion in luau-compile when module is empty * Optimize A64 calls at some code size cost * Inline constant array index offset into the load/store instruction * Increase x64 spill slots from 5 to 13 --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com>
97 lines
3.6 KiB
C++
97 lines
3.6 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Def.h"
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#include "Luau/Location.h"
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#include "Luau/NotNull.h"
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#include "Luau/Type.h"
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#include <unordered_map>
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#include <optional>
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#include <memory>
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namespace Luau
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{
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struct Scope;
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using ScopePtr = std::shared_ptr<Scope>;
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struct Binding
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{
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TypeId typeId;
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Location location;
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bool deprecated = false;
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std::string deprecatedSuggestion;
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std::optional<std::string> documentationSymbol;
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};
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struct Scope
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{
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explicit Scope(TypePackId returnType); // root scope
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explicit Scope(const ScopePtr& parent, int subLevel = 0); // child scope. Parent must not be nullptr.
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const ScopePtr parent; // null for the root
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// All the children of this scope.
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std::vector<NotNull<Scope>> children;
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std::unordered_map<Symbol, Binding> bindings;
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TypePackId returnType;
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std::optional<TypePackId> varargPack;
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TypeLevel level;
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std::unordered_map<Name, TypeFun> exportedTypeBindings;
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std::unordered_map<Name, TypeFun> privateTypeBindings;
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std::unordered_map<Name, Location> typeAliasLocations;
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std::unordered_map<Name, Location> typeAliasNameLocations;
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std::unordered_map<Name, ModuleName> importedModules; // Mapping from the name in the require statement to the internal moduleName.
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std::unordered_map<Name, std::unordered_map<Name, TypeFun>> importedTypeBindings;
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DenseHashSet<Name> builtinTypeNames{""};
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void addBuiltinTypeBinding(const Name& name, const TypeFun& tyFun);
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std::optional<TypeId> lookup(Symbol sym) const;
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std::optional<TypeId> lookupLValue(DefId def) const;
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std::optional<TypeId> lookup(DefId def) const;
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std::optional<std::pair<Binding*, Scope*>> lookupEx(Symbol sym);
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std::optional<TypeFun> lookupType(const Name& name) const;
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std::optional<TypeFun> lookupImportedType(const Name& moduleAlias, const Name& name) const;
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std::unordered_map<Name, TypePackId> privateTypePackBindings;
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std::optional<TypePackId> lookupPack(const Name& name) const;
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// WARNING: This function linearly scans for a string key of equal value! It is thus O(n**2)
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std::optional<Binding> linearSearchForBinding(const std::string& name, bool traverseScopeChain = true) const;
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RefinementMap refinements;
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// This can be viewed as the "unrefined" type of each binding.
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DenseHashMap<const Def*, TypeId> lvalueTypes{nullptr};
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// Luau values are routinely refined more narrowly than their actual
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// inferred type through control flow statements. We retain those refined
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// types here.
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DenseHashMap<const Def*, TypeId> rvalueRefinements{nullptr};
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void inheritRefinements(const ScopePtr& childScope);
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// For mutually recursive type aliases, it's important that
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// they use the same types for the same names.
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// For instance, in `type Tree<T> { data: T, children: Forest<T> } type Forest<T> = {Tree<T>}`
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// we need that the generic type `T` in both cases is the same, so we use a cache.
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std::unordered_map<Name, TypeId> typeAliasTypeParameters;
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std::unordered_map<Name, TypePackId> typeAliasTypePackParameters;
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};
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// Returns true iff the left scope encloses the right scope. A Scope* equal to
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// nullptr is considered to be the outermost-possible scope.
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bool subsumesStrict(Scope* left, Scope* right);
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// Returns true if the left scope encloses the right scope, or if they are the
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// same scope. As in subsumesStrict(), nullptr is considered to be the
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// outermost-possible scope.
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bool subsumes(Scope* left, Scope* right);
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} // namespace Luau
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