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* Rerun clang-format on the code * Fix the variance on indexer result subtyping. This fixes some issues with inconsistent error reporting. * Fix a bug in the normalization logic for intersections of strings New Type Solver * New overload selection logic * Subtype tests now correctly treat a generic as its upper bound within that generic's scope * Semantic subtyping for negation types * Semantic subtyping between strings and compatible table types like `{lower: (string) -> string}` * Further work toward finalizing our new subtype test * Correctly generalize module-scope symbols Native Codegen * Lowering statistics for assembly * Make executable allocation size/limit configurable without a rebuild. Use `FInt::LuauCodeGenBlockSize` and `FInt::LuauCodeGenMaxTotalSize`. --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com>
75 lines
2 KiB
C++
75 lines
2 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/DenseHash.h"
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#include "Luau/NotNull.h"
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#include <optional>
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#include <vector>
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#include <utility>
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namespace Luau
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{
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using TypeId = const struct Type*;
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using TypePackId = const struct TypePackVar*;
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struct BuiltinTypes;
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struct InternalErrorReporter;
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struct Scope;
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struct TypeArena;
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enum class OccursCheckResult
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{
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Pass,
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Fail
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};
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struct Unifier2
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{
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NotNull<TypeArena> arena;
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NotNull<BuiltinTypes> builtinTypes;
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NotNull<InternalErrorReporter> ice;
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int recursionCount = 0;
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int recursionLimit = 0;
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Unifier2(NotNull<TypeArena> arena, NotNull<BuiltinTypes> builtinTypes, NotNull<InternalErrorReporter> ice);
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/** Attempt to commit the subtype relation subTy <: superTy to the type
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* graph.
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*
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* @returns true if successful.
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*
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* Note that incoherent types can and will successfully be unified. We stop
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* when we *cannot know* how to relate the provided types, not when doing so
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* would narrow something down to never or broaden it to unknown.
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*
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* Presently, the only way unification can fail is if we attempt to bind one
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* free TypePack to another and encounter an occurs check violation.
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*/
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bool unify(TypeId subTy, TypeId superTy);
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// TODO think about this one carefully. We don't do unions or intersections of type packs
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bool unify(TypePackId subTp, TypePackId superTp);
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std::optional<TypeId> generalize(NotNull<Scope> scope, TypeId ty);
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private:
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/**
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* @returns simplify(left | right)
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*/
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TypeId mkUnion(TypeId left, TypeId right);
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/**
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* @returns simplify(left & right)
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*/
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TypeId mkIntersection(TypeId left, TypeId right);
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// Returns true if needle occurs within haystack already. ie if we bound
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// needle to haystack, would a cyclic TypePack result?
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OccursCheckResult occursCheck(DenseHashSet<TypePackId>& seen, TypePackId needle, TypePackId haystack);
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};
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} // namespace Luau
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