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## New Solver * Type functions should be able to signal whether or not irreducibility is due to an error * Do not generate extra expansion constraint for uninvoked user-defined type functions * Print in a user-defined type function reports as an error instead of logging to stdout * Many e-graphs bugfixes and performance improvements * Many general bugfixes and improvements to the new solver as a whole * Fixed issue with used-defined type functions not being able to call each other * Infer types of globals under new type solver ## Fragment Autocomplete * Miscellaneous fixes to make interop with the old solver better ## Runtime * Support disabling specific built-in functions from being fast-called or constant-evaluated (Closes #1538) * New compiler option `disabledBuiltins` accepts a list of library function names like "tonumber" or "math.cos" * Added constant folding for vector arithmetic * Added constant propagation and type inference for vector globals (Fixes #1511) * New compiler option `librariesWithKnownMembers` accepts a list of libraries for members of which a request for constant value and/or type will be made * `libraryMemberTypeCb` callback is called to get the type of a global, return one of the `LuauBytecodeType` values. 'boolean', 'number', 'string' and 'vector' type are supported. * `libraryMemberConstantCb` callback is called to setup the constant value of a global. To set a value, C API `luau_set_compile_constant_*` or C++ API `setCompileConstant*` functions should be used. --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com> Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Andrew Miranti <amiranti@roblox.com> Co-authored-by: Shiqi Ai <sai@roblox.com> Co-authored-by: Yohoo Lin <yohoo@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com>
81 lines
1.9 KiB
Lua
81 lines
1.9 KiB
Lua
--!nonstrict
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local function prequire(name) local success, result = pcall(require, name); return success and result end
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local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../bench_support")
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local stretchTreeDepth = 18 -- about 16Mb
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local longLivedTreeDepth = 16 -- about 4Mb
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local arraySize = 500000 --about 4Mb
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local minTreeDepth = 4
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local maxTreeDepth = 16
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-- Nodes used by a tree of a given size
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function treeSize(i)
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return bit32.lshift(1, i + 1) - 1
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end
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function getNumIters(i)
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return 2 * treeSize(stretchTreeDepth) / treeSize(i)
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end
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-- Build tree top down, assigning to older objects.
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function populate(depth, thisNode)
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if depth <= 0 then
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return
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end
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depth = depth - 1
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thisNode.left = {}
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thisNode.right = {}
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populate(depth, thisNode.left)
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populate(depth, thisNode.right)
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end
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-- Build tree bottom-up
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function makeTree(depth)
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if depth <= 0 then
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return {}
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end
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return { left = makeTree(depth - 1), right = makeTree(depth - 1) }
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end
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function timeConstruction(depth)
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local numIters = getNumIters(depth)
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local tempTree = {}
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for i = 1, numIters do
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tempTree = {}
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populate(depth, tempTree)
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tempTree = nil
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end
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for i = 1, numIters do
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tempTree = makeTree(depth)
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tempTree = nil
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end
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end
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function test()
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-- Stretch the memory space quickly
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local _tempTree = makeTree(stretchTreeDepth)
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_tempTree = nil
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-- Create a long lived object
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local longLivedTree = {}
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populate(longLivedTreeDepth, longLivedTree)
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-- Create long-lived array, filling half of it
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local array = {}
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for i = 1, arraySize/2 do
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array[i] = 1.0 / i
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end
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for d = minTreeDepth,maxTreeDepth,2 do
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timeConstruction(d)
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end
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end
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bench.runs = 6
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bench.extraRuns = 2
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bench.runCode(test, "GC: Boehm tree")
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