luau/bench/gc/test_GC_Boehm_Trees.lua
Vighnesh-V 2e6fdd90a0
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Sync to upstream/release/655 (#1563)
## New Solver
* Type functions should be able to signal whether or not irreducibility
is due to an error
* Do not generate extra expansion constraint for uninvoked user-defined
type functions
* Print in a user-defined type function reports as an error instead of
logging to stdout
* Many e-graphs bugfixes and performance improvements
* Many general bugfixes and improvements to the new solver as a whole
* Fixed issue with used-defined type functions not being able to call
each other
* Infer types of globals under new type solver

## Fragment Autocomplete
* Miscellaneous fixes to make interop with the old solver better

## Runtime
* Support disabling specific built-in functions from being fast-called
or constant-evaluated (Closes #1538)
* New compiler option `disabledBuiltins` accepts a list of library
function names like "tonumber" or "math.cos"
* Added constant folding for vector arithmetic
* Added constant propagation and type inference for vector globals
(Fixes #1511)
* New compiler option `librariesWithKnownMembers` accepts a list of
libraries for members of which a request for constant value and/or type
will be made
* `libraryMemberTypeCb` callback is called to get the type of a global,
return one of the `LuauBytecodeType` values. 'boolean', 'number',
'string' and 'vector' type are supported.
* `libraryMemberConstantCb` callback is called to setup the constant
value of a global. To set a value, C API `luau_set_compile_constant_*`
or C++ API `setCompileConstant*` functions should be used.

---
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Daniel Angel <danielangel@roblox.com>
Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Junseo Yoo <jyoo@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com>
Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Andrew Miranti <amiranti@roblox.com>
Co-authored-by: Shiqi Ai <sai@roblox.com>
Co-authored-by: Yohoo Lin <yohoo@roblox.com>
Co-authored-by: Daniel Angel <danielangel@roblox.com>
Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com>
2024-12-13 13:02:30 -08:00

81 lines
1.9 KiB
Lua

--!nonstrict
local function prequire(name) local success, result = pcall(require, name); return success and result end
local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../bench_support")
local stretchTreeDepth = 18 -- about 16Mb
local longLivedTreeDepth = 16 -- about 4Mb
local arraySize = 500000 --about 4Mb
local minTreeDepth = 4
local maxTreeDepth = 16
-- Nodes used by a tree of a given size
function treeSize(i)
return bit32.lshift(1, i + 1) - 1
end
function getNumIters(i)
return 2 * treeSize(stretchTreeDepth) / treeSize(i)
end
-- Build tree top down, assigning to older objects.
function populate(depth, thisNode)
if depth <= 0 then
return
end
depth = depth - 1
thisNode.left = {}
thisNode.right = {}
populate(depth, thisNode.left)
populate(depth, thisNode.right)
end
-- Build tree bottom-up
function makeTree(depth)
if depth <= 0 then
return {}
end
return { left = makeTree(depth - 1), right = makeTree(depth - 1) }
end
function timeConstruction(depth)
local numIters = getNumIters(depth)
local tempTree = {}
for i = 1, numIters do
tempTree = {}
populate(depth, tempTree)
tempTree = nil
end
for i = 1, numIters do
tempTree = makeTree(depth)
tempTree = nil
end
end
function test()
-- Stretch the memory space quickly
local _tempTree = makeTree(stretchTreeDepth)
_tempTree = nil
-- Create a long lived object
local longLivedTree = {}
populate(longLivedTreeDepth, longLivedTree)
-- Create long-lived array, filling half of it
local array = {}
for i = 1, arraySize/2 do
array[i] = 1.0 / i
end
for d = minTreeDepth,maxTreeDepth,2 do
timeConstruction(d)
end
end
bench.runs = 6
bench.extraRuns = 2
bench.runCode(test, "GC: Boehm tree")