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## New Solver * Type functions should be able to signal whether or not irreducibility is due to an error * Do not generate extra expansion constraint for uninvoked user-defined type functions * Print in a user-defined type function reports as an error instead of logging to stdout * Many e-graphs bugfixes and performance improvements * Many general bugfixes and improvements to the new solver as a whole * Fixed issue with used-defined type functions not being able to call each other * Infer types of globals under new type solver ## Fragment Autocomplete * Miscellaneous fixes to make interop with the old solver better ## Runtime * Support disabling specific built-in functions from being fast-called or constant-evaluated (Closes #1538) * New compiler option `disabledBuiltins` accepts a list of library function names like "tonumber" or "math.cos" * Added constant folding for vector arithmetic * Added constant propagation and type inference for vector globals (Fixes #1511) * New compiler option `librariesWithKnownMembers` accepts a list of libraries for members of which a request for constant value and/or type will be made * `libraryMemberTypeCb` callback is called to get the type of a global, return one of the `LuauBytecodeType` values. 'boolean', 'number', 'string' and 'vector' type are supported. * `libraryMemberConstantCb` callback is called to setup the constant value of a global. To set a value, C API `luau_set_compile_constant_*` or C++ API `setCompileConstant*` functions should be used. --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com> Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Andrew Miranti <amiranti@roblox.com> Co-authored-by: Shiqi Ai <sai@roblox.com> Co-authored-by: Yohoo Lin <yohoo@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com>
57 lines
No EOL
1.4 KiB
Lua
57 lines
No EOL
1.4 KiB
Lua
local function prequire(name) local success, result = pcall(require, name); return success and result end
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local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../bench_support")
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function test()
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-- The Computer Language Benchmarks Game
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-- http://benchmarksgame.alioth.debian.org/
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-- contributed by Mike Pall
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local function BottomUpTree(item, depth)
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if depth > 0 then
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local i = item + item
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depth = depth - 1
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local left, right = BottomUpTree(i-1, depth), BottomUpTree(i, depth)
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return { item, left, right }
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else
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return { item }
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end
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end
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local function ItemCheck(tree)
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if tree[2] then
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return tree[1] + ItemCheck(tree[2]) - ItemCheck(tree[3])
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else
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return tree[1]
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end
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end
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local N = 10
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local mindepth = 4
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local maxdepth = mindepth + 2
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if maxdepth < N then maxdepth = N end
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local ts0 = os.clock()
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do
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local stretchdepth = maxdepth + 1
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local stretchtree = BottomUpTree(0, stretchdepth)
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end
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local longlivedtree = BottomUpTree(0, maxdepth)
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for depth=mindepth,maxdepth,2 do
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local iterations = 2 ^ (maxdepth - depth + mindepth)
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local check = 0
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for i=1,iterations do
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check = check + ItemCheck(BottomUpTree(1, depth)) +
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ItemCheck(BottomUpTree(-1, depth))
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end
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end
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local ts1 = os.clock()
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return ts1 - ts0
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end
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bench.runCode(test, "BinaryTree") |