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## New Solver * Type functions should be able to signal whether or not irreducibility is due to an error * Do not generate extra expansion constraint for uninvoked user-defined type functions * Print in a user-defined type function reports as an error instead of logging to stdout * Many e-graphs bugfixes and performance improvements * Many general bugfixes and improvements to the new solver as a whole * Fixed issue with used-defined type functions not being able to call each other * Infer types of globals under new type solver ## Fragment Autocomplete * Miscellaneous fixes to make interop with the old solver better ## Runtime * Support disabling specific built-in functions from being fast-called or constant-evaluated (Closes #1538) * New compiler option `disabledBuiltins` accepts a list of library function names like "tonumber" or "math.cos" * Added constant folding for vector arithmetic * Added constant propagation and type inference for vector globals (Fixes #1511) * New compiler option `librariesWithKnownMembers` accepts a list of libraries for members of which a request for constant value and/or type will be made * `libraryMemberTypeCb` callback is called to get the type of a global, return one of the `LuauBytecodeType` values. 'boolean', 'number', 'string' and 'vector' type are supported. * `libraryMemberConstantCb` callback is called to setup the constant value of a global. To set a value, C API `luau_set_compile_constant_*` or C++ API `setCompileConstant*` functions should be used. --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com> Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Andrew Miranti <amiranti@roblox.com> Co-authored-by: Shiqi Ai <sai@roblox.com> Co-authored-by: Yohoo Lin <yohoo@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com>
96 lines
2.3 KiB
C++
96 lines
2.3 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/DenseHash.h"
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#include "Luau/LinterConfig.h"
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#include "Luau/ParseOptions.h"
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#include <memory>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <vector>
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namespace Luau
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{
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using ModuleName = std::string;
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constexpr const char* kConfigName = ".luaurc";
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struct Config
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{
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Config();
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Config(const Config& other);
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Config& operator=(const Config& other);
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Config(Config&& other) = default;
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Config& operator=(Config&& other) = default;
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Mode mode = Mode::Nonstrict;
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ParseOptions parseOptions;
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LintOptions enabledLint;
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LintOptions fatalLint;
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bool lintErrors = false;
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bool typeErrors = true;
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std::vector<std::string> globals;
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struct AliasInfo
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{
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std::string value;
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std::string_view configLocation;
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std::string originalCase; // The alias in its original case.
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};
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DenseHashMap<std::string, AliasInfo> aliases{""};
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void setAlias(std::string alias, std::string value, const std::string& configLocation);
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private:
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// Prevents making unnecessary copies of the same config location string.
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DenseHashMap<std::string, std::unique_ptr<std::string>> configLocationCache{""};
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};
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struct ConfigResolver
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{
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virtual ~ConfigResolver() {}
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virtual const Config& getConfig(const ModuleName& name) const = 0;
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};
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struct NullConfigResolver : ConfigResolver
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{
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Config defaultConfig;
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virtual const Config& getConfig(const ModuleName& name) const override;
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};
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std::optional<std::string> parseModeString(Mode& mode, const std::string& modeString, bool compat = false);
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std::optional<std::string> parseLintRuleString(
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LintOptions& enabledLints,
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LintOptions& fatalLints,
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const std::string& warningName,
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const std::string& value,
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bool compat = false
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);
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bool isValidAlias(const std::string& alias);
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struct ConfigOptions
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{
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bool compat = false;
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struct AliasOptions
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{
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std::string configLocation;
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bool overwriteAliases;
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};
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std::optional<AliasOptions> aliasOptions = std::nullopt;
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};
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std::optional<std::string> parseConfig(const std::string& contents, Config& config, const ConfigOptions& options = ConfigOptions{});
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} // namespace Luau
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