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## New Solver * Type functions should be able to signal whether or not irreducibility is due to an error * Do not generate extra expansion constraint for uninvoked user-defined type functions * Print in a user-defined type function reports as an error instead of logging to stdout * Many e-graphs bugfixes and performance improvements * Many general bugfixes and improvements to the new solver as a whole * Fixed issue with used-defined type functions not being able to call each other * Infer types of globals under new type solver ## Fragment Autocomplete * Miscellaneous fixes to make interop with the old solver better ## Runtime * Support disabling specific built-in functions from being fast-called or constant-evaluated (Closes #1538) * New compiler option `disabledBuiltins` accepts a list of library function names like "tonumber" or "math.cos" * Added constant folding for vector arithmetic * Added constant propagation and type inference for vector globals (Fixes #1511) * New compiler option `librariesWithKnownMembers` accepts a list of libraries for members of which a request for constant value and/or type will be made * `libraryMemberTypeCb` callback is called to get the type of a global, return one of the `LuauBytecodeType` values. 'boolean', 'number', 'string' and 'vector' type are supported. * `libraryMemberConstantCb` callback is called to setup the constant value of a global. To set a value, C API `luau_set_compile_constant_*` or C++ API `setCompileConstant*` functions should be used. --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com> Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Andrew Miranti <amiranti@roblox.com> Co-authored-by: Shiqi Ai <sai@roblox.com> Co-authored-by: Yohoo Lin <yohoo@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com>
66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "ValueTracking.h"
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namespace Luau
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{
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struct CompileOptions;
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}
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namespace Luau
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{
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namespace Compile
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{
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struct Builtin
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{
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AstName object;
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AstName method;
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bool empty() const
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{
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return object == AstName() && method == AstName();
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}
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bool isGlobal(const char* name) const
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{
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return object == AstName() && method == name;
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}
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bool isMethod(const char* table, const char* name) const
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{
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return object == table && method == name;
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}
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};
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Builtin getBuiltin(AstExpr* node, const DenseHashMap<AstName, Global>& globals, const DenseHashMap<AstLocal*, Variable>& variables);
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void analyzeBuiltins(
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DenseHashMap<AstExprCall*, int>& result,
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const DenseHashMap<AstName, Global>& globals,
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const DenseHashMap<AstLocal*, Variable>& variables,
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const CompileOptions& options,
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AstNode* root,
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const AstNameTable& names
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);
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struct BuiltinInfo
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{
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enum Flags
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{
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// none-safe builtins are builtins that have the same behavior for arguments that are nil or none
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// this allows the compiler to compile calls to builtins more efficiently in certain cases
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// for example, math.abs(x()) may compile x() as if it returns one value; if it returns no values, abs() will get nil instead of none
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Flag_NoneSafe = 1 << 0,
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};
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int params;
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int results;
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unsigned int flags;
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};
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BuiltinInfo getBuiltinInfo(int bfid);
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} // namespace Compile
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} // namespace Luau
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