luau/Ast/include/Luau/Allocator.h
Hunter Goldstein c759cd5581
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Sync to upstream/release/656 (#1612)
# General

All code has been re-formatted by `clang-format`; this is not
mechanically enforced, so Luau may go out-of-sync over the course of the
year.

# New Solver

* Track free types interior to a block of code on `Scope`, which should
reduce the number of free types that remain un-generalized after type
checking is complete (e.g.: less errors like `'a <: number is
incompatible with number`).

# Autocomplete

* Fragment autocomplete now does *not* provide suggestions within
comments (matching non-fragment autocomplete behavior).
* Autocomplete now respects iteration and recursion limits (some hangs
will now early exit with a "unification too complex error," some crashes
will now become internal complier exceptions).

# Runtime

* Add a limit to how many Luau codegen slot nodes addresses can be in
use at the same time (fixes #1605, fixes #1558).
* Added constant folding for vector arithmetic (fixes #1553).
* Added support for `buffer.readbits` and `buffer.writebits` (see:
https://github.com/luau-lang/rfcs/pull/18).

---

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2025-01-10 11:34:39 -08:00

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Ast.h"
#include "Luau/Location.h"
#include "Luau/DenseHash.h"
#include "Luau/Common.h"
#include <vector>
namespace Luau
{
class Allocator
{
public:
Allocator();
Allocator(Allocator&&);
Allocator& operator=(Allocator&&) = delete;
~Allocator();
void* allocate(size_t size);
template<typename T, typename... Args>
T* alloc(Args&&... args)
{
static_assert(std::is_trivially_destructible<T>::value, "Objects allocated with this allocator will never have their destructors run!");
T* t = static_cast<T*>(allocate(sizeof(T)));
new (t) T(std::forward<Args>(args)...);
return t;
}
private:
struct Page
{
Page* next;
char data[8192];
};
Page* root;
size_t offset;
};
} // namespace Luau