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# General All code has been re-formatted by `clang-format`; this is not mechanically enforced, so Luau may go out-of-sync over the course of the year. # New Solver * Track free types interior to a block of code on `Scope`, which should reduce the number of free types that remain un-generalized after type checking is complete (e.g.: less errors like `'a <: number is incompatible with number`). # Autocomplete * Fragment autocomplete now does *not* provide suggestions within comments (matching non-fragment autocomplete behavior). * Autocomplete now respects iteration and recursion limits (some hangs will now early exit with a "unification too complex error," some crashes will now become internal complier exceptions). # Runtime * Add a limit to how many Luau codegen slot nodes addresses can be in use at the same time (fixes #1605, fixes #1558). * Added constant folding for vector arithmetic (fixes #1553). * Added support for `buffer.readbits` and `buffer.writebits` (see: https://github.com/luau-lang/rfcs/pull/18). --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
48 lines
939 B
C++
48 lines
939 B
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Ast.h"
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#include "Luau/Location.h"
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#include "Luau/DenseHash.h"
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#include "Luau/Common.h"
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#include <vector>
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namespace Luau
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{
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class Allocator
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{
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public:
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Allocator();
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Allocator(Allocator&&);
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Allocator& operator=(Allocator&&) = delete;
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~Allocator();
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void* allocate(size_t size);
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template<typename T, typename... Args>
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T* alloc(Args&&... args)
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{
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static_assert(std::is_trivially_destructible<T>::value, "Objects allocated with this allocator will never have their destructors run!");
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T* t = static_cast<T*>(allocate(sizeof(T)));
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new (t) T(std::forward<Args>(args)...);
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return t;
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}
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private:
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struct Page
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{
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Page* next;
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char data[8192];
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};
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Page* root;
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size_t offset;
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};
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} // namespace Luau
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