luau/Analysis/include/Luau/FragmentAutocomplete.h
Hunter Goldstein c759cd5581
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Sync to upstream/release/656 (#1612)
# General

All code has been re-formatted by `clang-format`; this is not
mechanically enforced, so Luau may go out-of-sync over the course of the
year.

# New Solver

* Track free types interior to a block of code on `Scope`, which should
reduce the number of free types that remain un-generalized after type
checking is complete (e.g.: less errors like `'a <: number is
incompatible with number`).

# Autocomplete

* Fragment autocomplete now does *not* provide suggestions within
comments (matching non-fragment autocomplete behavior).
* Autocomplete now respects iteration and recursion limits (some hangs
will now early exit with a "unification too complex error," some crashes
will now become internal complier exceptions).

# Runtime

* Add a limit to how many Luau codegen slot nodes addresses can be in
use at the same time (fixes #1605, fixes #1558).
* Added constant folding for vector arithmetic (fixes #1553).
* Added support for `buffer.readbits` and `buffer.writebits` (see:
https://github.com/luau-lang/rfcs/pull/18).

---

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2025-01-10 11:34:39 -08:00

86 lines
2.1 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Ast.h"
#include "Luau/Parser.h"
#include "Luau/AutocompleteTypes.h"
#include "Luau/DenseHash.h"
#include "Luau/Module.h"
#include "Luau/Frontend.h"
#include <memory>
#include <vector>
namespace Luau
{
struct FrontendOptions;
enum class FragmentTypeCheckStatus
{
Success,
SkipAutocomplete,
};
struct FragmentAutocompleteAncestryResult
{
DenseHashMap<AstName, AstLocal*> localMap{AstName()};
std::vector<AstLocal*> localStack;
std::vector<AstNode*> ancestry;
AstStat* nearestStatement = nullptr;
};
struct FragmentParseResult
{
std::string fragmentToParse;
AstStatBlock* root = nullptr;
std::vector<AstNode*> ancestry;
AstStat* nearestStatement = nullptr;
std::vector<Comment> commentLocations;
std::unique_ptr<Allocator> alloc = std::make_unique<Allocator>();
};
struct FragmentTypeCheckResult
{
ModulePtr incrementalModule = nullptr;
ScopePtr freshScope;
std::vector<AstNode*> ancestry;
};
struct FragmentAutocompleteResult
{
ModulePtr incrementalModule;
Scope* freshScope;
TypeArena arenaForAutocomplete;
AutocompleteResult acResults;
};
FragmentAutocompleteAncestryResult findAncestryForFragmentParse(AstStatBlock* root, const Position& cursorPos);
FragmentParseResult parseFragment(
const SourceModule& srcModule,
std::string_view src,
const Position& cursorPos,
std::optional<Position> fragmentEndPosition
);
std::pair<FragmentTypeCheckStatus, FragmentTypeCheckResult> typecheckFragment(
Frontend& frontend,
const ModuleName& moduleName,
const Position& cursorPos,
std::optional<FrontendOptions> opts,
std::string_view src,
std::optional<Position> fragmentEndPosition
);
FragmentAutocompleteResult fragmentAutocomplete(
Frontend& frontend,
std::string_view src,
const ModuleName& moduleName,
Position cursorPosition,
std::optional<FrontendOptions> opts,
StringCompletionCallback callback,
std::optional<Position> fragmentEndPosition = std::nullopt
);
} // namespace Luau