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https://github.com/luau-lang/luau.git
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279855df91
- A series of major optimizations to type checking performance on complex programs/types (up to two orders of magnitude speedup for programs involving huge tagged unions) - Fix a few issues encountered by UBSAN (and maybe fix s390x builds) - Fix gcc-11 test builds - Fix a rare corner case where luau_load wouldn't wake inactive threads which could result in a use-after-free due to GC - Fix CLI crash when error object that's not a string escapes to top level - Fix Makefile suffixes on macOS Co-authored-by: Rodactor <rodactor@roblox.com>
44 lines
1 KiB
C++
44 lines
1 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/DenseHash.h"
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#include "Luau/TypeVar.h"
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#include "Luau/TypePack.h"
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#include <utility>
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namespace Luau
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{
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struct InternalErrorReporter;
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struct TypeIdPairHash
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{
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size_t hashOne(Luau::TypeId key) const
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{
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return (uintptr_t(key) >> 4) ^ (uintptr_t(key) >> 9);
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}
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size_t operator()(const std::pair<Luau::TypeId, Luau::TypeId>& x) const
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{
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return hashOne(x.first) ^ (hashOne(x.second) << 1);
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}
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};
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struct UnifierSharedState
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{
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UnifierSharedState(InternalErrorReporter* iceHandler)
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: iceHandler(iceHandler)
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{
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}
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InternalErrorReporter* iceHandler;
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DenseHashSet<void*> seenAny{nullptr};
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DenseHashMap<TypeId, bool> skipCacheForType{nullptr};
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DenseHashSet<std::pair<TypeId, TypeId>, TypeIdPairHash> cachedUnify{{nullptr, nullptr}};
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DenseHashSet<TypeId> tempSeenTy{nullptr};
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DenseHashSet<TypePackId> tempSeenTp{nullptr};
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};
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} // namespace Luau
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