luau/Analysis/include/Luau/UnifierSharedState.h
Arseny Kapoulkine 279855df91
Sync to upstream/release/503 (#135)
- A series of major optimizations to type checking performance on complex
programs/types (up to two orders of magnitude speedup for programs
involving huge tagged unions)
- Fix a few issues encountered by UBSAN (and maybe fix s390x builds)
- Fix gcc-11 test builds
- Fix a rare corner case where luau_load wouldn't wake inactive threads
which could result in a use-after-free due to GC
- Fix CLI crash when error object that's not a string escapes to top level
- Fix Makefile suffixes on macOS

Co-authored-by: Rodactor <rodactor@roblox.com>
2021-11-05 08:47:21 -07:00

44 lines
1 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/DenseHash.h"
#include "Luau/TypeVar.h"
#include "Luau/TypePack.h"
#include <utility>
namespace Luau
{
struct InternalErrorReporter;
struct TypeIdPairHash
{
size_t hashOne(Luau::TypeId key) const
{
return (uintptr_t(key) >> 4) ^ (uintptr_t(key) >> 9);
}
size_t operator()(const std::pair<Luau::TypeId, Luau::TypeId>& x) const
{
return hashOne(x.first) ^ (hashOne(x.second) << 1);
}
};
struct UnifierSharedState
{
UnifierSharedState(InternalErrorReporter* iceHandler)
: iceHandler(iceHandler)
{
}
InternalErrorReporter* iceHandler;
DenseHashSet<void*> seenAny{nullptr};
DenseHashMap<TypeId, bool> skipCacheForType{nullptr};
DenseHashSet<std::pair<TypeId, TypeId>, TypeIdPairHash> cachedUnify{{nullptr, nullptr}};
DenseHashSet<TypeId> tempSeenTy{nullptr};
DenseHashSet<TypePackId> tempSeenTp{nullptr};
};
} // namespace Luau