luau/Compiler/include/Luau/Compiler.h
Alexander McCord 259e509038
Sync to upstream/release/623 (#1236)
# What's changed?

### New Type Solver

- Unification of two fresh types no longer binds them together.
- Replaced uses of raw `emplace` with `emplaceType` to catch cyclic
bound types when they are created.
- `SetIndexerConstraint` is blocked until the indexer result type is not
blocked.
- Fix a case where a blocked type got past the constraint solver.
- Searching for free types should no longer traverse into `ClassType`s.
- Fix a corner case that could result in the non-testable type `~{}`.
- Fix incorrect flagging when `any` was a parameter of some checked
function in nonstrict type checker.
- `IterableConstraint` now consider tables without `__iter` to be
iterables.

### Native Code Generation

- Improve register type info lookup by program counter.
- Generate type information for locals and upvalues

---

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: James McNellis <jmcnellis@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-04-25 15:26:09 -07:00

77 lines
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C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/ParseOptions.h"
#include "Luau/Location.h"
#include "Luau/StringUtils.h"
#include "Luau/Common.h"
namespace Luau
{
class AstNameTable;
struct ParseResult;
class BytecodeBuilder;
class BytecodeEncoder;
// Note: this structure is duplicated in luacode.h, don't forget to change these in sync!
struct CompileOptions
{
// 0 - no optimization
// 1 - baseline optimization level that doesn't prevent debuggability
// 2 - includes optimizations that harm debuggability such as inlining
int optimizationLevel = 1;
// 0 - no debugging support
// 1 - line info & function names only; sufficient for backtraces
// 2 - full debug info with local & upvalue names; necessary for debugger
int debugLevel = 1;
// type information is used to guide native code generation decisions
// information includes testable types for function arguments, locals, upvalues and some temporaries
// 0 - generate for native modules
// 1 - generate for all modules
int typeInfoLevel = 0;
// 0 - no code coverage support
// 1 - statement coverage
// 2 - statement and expression coverage (verbose)
int coverageLevel = 0;
// global builtin to construct vectors; disabled by default
const char* vectorLib = nullptr;
const char* vectorCtor = nullptr;
// vector type name for type tables; disabled by default
const char* vectorType = nullptr;
// null-terminated array of globals that are mutable; disables the import optimization for fields accessed through these
const char* const* mutableGlobals = nullptr;
};
class CompileError : public std::exception
{
public:
CompileError(const Location& location, const std::string& message);
virtual ~CompileError() throw();
virtual const char* what() const throw();
const Location& getLocation() const;
static LUAU_NORETURN void raise(const Location& location, const char* format, ...) LUAU_PRINTF_ATTR(2, 3);
private:
Location location;
std::string message;
};
// compiles bytecode into bytecode builder using either a pre-parsed AST or parsing it from source; throws on errors
void compileOrThrow(BytecodeBuilder& bytecode, const ParseResult& parseResult, const AstNameTable& names, const CompileOptions& options = {});
void compileOrThrow(BytecodeBuilder& bytecode, const std::string& source, const CompileOptions& options = {}, const ParseOptions& parseOptions = {});
// compiles bytecode into a bytecode blob, that either contains the valid bytecode or an encoded error that luau_load can decode
std::string compile(
const std::string& source, const CompileOptions& options = {}, const ParseOptions& parseOptions = {}, BytecodeEncoder* encoder = nullptr);
} // namespace Luau