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146 lines
4.1 KiB
C++
146 lines
4.1 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "RequireImpl.h"
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#include "Navigation.h"
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#include "Luau/RequireNavigator.h"
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#include "Luau/Require.h"
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#include "lua.h"
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#include "lualib.h"
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namespace Luau::Require
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{
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static const char* cacheTableKey = "_MODULES";
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struct ResolvedRequire
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{
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enum class Status
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{
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Cached,
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ModuleRead,
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ErrorReported
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};
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Status status;
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std::string contents;
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std::string chunkname;
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std::string cacheKey;
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};
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static bool isCached(lua_State* L, const std::string& key)
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{
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luaL_findtable(L, LUA_REGISTRYINDEX, cacheTableKey, 1);
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lua_getfield(L, -1, key.c_str());
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bool cached = !lua_isnil(L, -1);
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lua_pop(L, 2);
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return cached;
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}
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static ResolvedRequire resolveRequire(luarequire_Configuration* lrc, lua_State* L, void* ctx, std::string path)
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{
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lua_Debug ar;
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lua_getinfo(L, 1, "s", &ar);
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if (!lrc->is_require_allowed(L, ctx, ar.source))
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luaL_error(L, "require is not supported in this context");
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RuntimeNavigationContext navigationContext{lrc, L, ctx, ar.source};
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RuntimeErrorHandler errorHandler{L}; // Errors reported directly to lua_State.
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Navigator navigator(navigationContext, errorHandler);
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// Updates navigationContext while navigating through the given path.
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Navigator::Status status = navigator.navigate(std::move(path));
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if (status == Navigator::Status::ErrorReported)
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return {ResolvedRequire::Status::ErrorReported};
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if (!navigationContext.isModulePresent())
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{
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luaL_errorL(L, "no module present at resolved path");
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return ResolvedRequire{ResolvedRequire::Status::ErrorReported};
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}
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std::optional<std::string> cacheKey = navigationContext.getCacheKey();
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if (!cacheKey)
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{
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errorHandler.reportError("could not get cache key for module");
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return ResolvedRequire{ResolvedRequire::Status::ErrorReported};
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}
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if (isCached(L, *cacheKey))
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{
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// Put cached result on top of stack before returning.
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lua_getfield(L, LUA_REGISTRYINDEX, cacheTableKey);
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lua_getfield(L, -1, cacheKey->c_str());
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lua_remove(L, -2);
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return ResolvedRequire{ResolvedRequire::Status::Cached};
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}
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std::optional<std::string> chunkname = navigationContext.getChunkname();
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if (!chunkname)
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{
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errorHandler.reportError("could not get chunkname for module");
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return ResolvedRequire{ResolvedRequire::Status::ErrorReported};
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}
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std::optional<std::string> contents = navigationContext.getContents();
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if (!contents)
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{
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errorHandler.reportError("could not get contents for module");
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return ResolvedRequire{ResolvedRequire::Status::ErrorReported};
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}
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return ResolvedRequire{
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ResolvedRequire::Status::ModuleRead,
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std::move(*contents),
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std::move(*chunkname),
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std::move(*cacheKey),
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};
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}
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int lua_require(lua_State* L)
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{
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luarequire_Configuration* lrc = static_cast<luarequire_Configuration*>(lua_touserdata(L, lua_upvalueindex(1)));
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if (!lrc)
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luaL_error(L, "unable to find require configuration");
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void* ctx = lua_tolightuserdata(L, lua_upvalueindex(2));
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const char* path = luaL_checkstring(L, 1);
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ResolvedRequire resolvedRequire = resolveRequire(lrc, L, ctx, path);
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if (resolvedRequire.status == ResolvedRequire::Status::Cached)
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return 1;
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int numResults = lrc->load(L, ctx, resolvedRequire.chunkname.c_str(), resolvedRequire.contents.c_str());
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if (numResults > 1)
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luaL_error(L, "module must return a single value");
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// Cache the result
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if (numResults == 1)
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{
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// Initial stack state
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// (-1) result
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lua_getfield(L, LUA_REGISTRYINDEX, cacheTableKey);
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// (-2) result, (-1) cache table
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lua_pushvalue(L, -2);
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// (-3) result, (-2) cache table, (-1) result
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lua_setfield(L, -2, resolvedRequire.cacheKey.c_str());
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// (-2) result, (-1) cache table
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lua_pop(L, 1);
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// (-1) result
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}
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return numResults;
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}
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} // namespace Luau::Require
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