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# What's Changed ## New Type Solver - Many fixes to crashes, assertions, and hangs - Binary type family aliases now have a default parameter - Added a debug check for unsolved types escaping the constraint solver - Overloaded functions are no longer inferred - Unification creates additional subtyping constraints for blocked types - Attempt to guess the result type for type families that are too large to resolve timely ## Native Code Generation - Fixed `IrCmd::CHECK_TRUTHY` lowering in a specific case - Detailed compilation errors are now supported - More work on the new allocator --- # Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: James McNellis <jmcnellis@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
24 lines
525 B
C++
24 lines
525 B
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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namespace Luau
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{
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namespace CodeGen
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{
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class BaseCodeGenContext;
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struct NativeState;
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struct ModuleHelpers;
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namespace A64
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{
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class AssemblyBuilderA64;
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bool initHeaderFunctions(NativeState& data);
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bool initHeaderFunctions(BaseCodeGenContext& codeGenContext);
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void assembleHelpers(AssemblyBuilderA64& build, ModuleHelpers& helpers);
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} // namespace A64
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} // namespace CodeGen
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} // namespace Luau
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